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README.txt

Zapper - A Tapper Clone

Copyright (c) 2011 Jacob Sadow-Reinshagen

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

How to play:
	Shoot projectils at the enemies to push them back.  
	If you push them off the level you will earn points.
	If you shoot a projectile and it misses all enemies you lose a life.
	If an enemy makes it to your side of the board you lose a life.
	Clear all enemies to compelete the level.

Default controls:

	Arrow keys:
		Move the player in the appropriate direction.
		Move the menu cursor up or down.

	Space bar:
		Selects highlighted menu option.
		Shoots projectile.

	Escape:
		Pause game.


Music:

	In the file  data/config/playlist.xml you can place a list of files to be played while the game is running.
	The game can play mp3 and ogg files.

	Use this format.

	<?xml version="1.0" ?>
	<playlist>
		<song>./data/music/your_song.ogg</song>
		<song>./data/music/your_song.mp3</song>
	</playlist>



libraries used
--------------
SDL-1.2.13
SDL-image-1.2.7
SDL-mixer-1.2.8
SDL-ttf-2.0.9
OpenGL-2.1.2


Programming:
------------
by Jacob Sadow-Reinshagen

Sprites:
--------
Oryx lofi collection
http://forums.tigsource.com/index.php?topic=8970.0

Sound effects:
--------------
sfxr: http://www.drpetter.se/project_sfxr.html

Fonts:
------

bit.ttf:
Press Start
Thanks for downloading one of codeman38's retro video game fonts, as seen on Memepool, BoingBoing, and all around the blogosphere.
So, you're wondering what the license is for these fonts? Pretty simple; it's based upon that used for Bitstream's Vera font set <http://www.gnome.org/fonts/>.
Basically, here are the key points summarized, in as little legalese as possible; I hate reading license agreements as much as you probably do:
With one specific exception, you have full permission to bundle these fonts in your own free or commercial projects-- and by projects, I'm referring to not just software but also electronic documents and print publications.
So what's the exception? Simple: you can't re-sell these fonts in a commercial font collection. I've seen too many font CDs for sale in stores that are just a repackaging of thousands of freeware fonts found on the internet, and in my mind, that's quite a bit like highway robbery. Note that this *only* applies to products that are font collections in and of themselves; you may freely bundle these fonts with an operating system, application program, or the like.
Feel free to modify these fonts and even to release the modified versions, as long as you change the original font names (to ensure consistency among people with the font installed) and as long as you give credit somewhere in the font file to codeman38 or zone38.net. I may even incorporate these changes into a later version of my fonts if you wish to send me the modifed fonts via e-mail.
Also, feel free to mirror these fonts on your own site, as long as you make it reasonably clear that these fonts are not your own work. I'm not asking for much; linking to zone38.net or even just mentioning the nickname codeman38 should be enough.
Well, that pretty much sums it up... so without further ado, install and enjoy these fonts from the golden age of video games.
[ codeman38 | cody@zone38.net | http://www.zone38.net/ ]

mono.ttf:
http://www.dafont.com/

Music:
------
Arcadia: Kevin MacLeod (incompetech.com) Licensed under Creative Commons "Attribution 3.0" http://creativecommons.org/licenses/by/3.0/

Nine Inch Nails:
ghost03.ogg
ghost07.ogg
ghost14.ogg
ghost15.ogg
ghost16.ogg
ghost19.ogg
ghost23.ogg
ghost6.ogg

licenses:
---------

/*
www.sourceforge.net/projects/tinyxml
Original code (2.0 and earlier )copyright (c) 2000-2006 Lee Thomason (www.grinninglizard.com)

This software is provided 'as-is', without any express or implied
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Permission is granted to anyone to use this software for any
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3. This notice may not be removed or altered from any source
distribution.
*/

//
// The ZlibEngine is a Tiny Software (tm) project.
// You may use the code in this project without restriction.
// Contact markn@tiny.com for more information.
//

for SDL:
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