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Normalize sound volume based on global volume #55

Normalize sound volume based on global volume

Normalize sound volume based on global volume #55

Workflow file for this run

name: WebAssembly
on:
workflow_dispatch:
push:
paths:
- 'src/**'
- '.github/workflows/webassembly.yml'
release:
types: [published]
jobs:
build:
runs-on: ubuntu-22.04
env:
PROJECT_NAME: ${{ github.event.repository.name }}
PROJECT_RELEASE_PATH: ${{ github.event.repository.name }}_web
PROJECT_CUSTOM_FLAGS: ""
steps:
- name: Checkout this repo
uses: actions/checkout@master
with:
path: ${{ env.PROJECT_NAME }}
- name: Setup emsdk
uses: mymindstorm/setup-emsdk@v13
with:
version: 3.1.30
actions-cache-folder: 'emsdk-cache'
- name: Setup Release Paths
run: |
echo "PROJECT_RELEASE_PATH=${{ env.PROJECT_NAME }}_v${{ github.event.release.tag_name }}_web" >> $GITHUB_ENV
shell: bash
if: github.event_name == 'release' && github.event.action == 'published'
- name: Setup Environment
run: |
mkdir ${{ env.PROJECT_RELEASE_PATH }}
ls
shell: bash
- name: Build Product
run: |
cd ${{ env.PROJECT_NAME }}
emcmake cmake -DPLATFORM=Web -DCMAKE_BUILD_TYPE=Release -B build
cmake --build build
shell: bash
- name: Generate Artifacts
run: |
cp ${{ env.PROJECT_NAME }}/build/src/game.js ${{ env.PROJECT_RELEASE_PATH }}
cp ${{ env.PROJECT_NAME }}/build/src/game.wasm ${{ env.PROJECT_RELEASE_PATH }}
cp ${{ env.PROJECT_NAME }}/build/src/game.data ${{ env.PROJECT_RELEASE_PATH }}
cp ${{ env.PROJECT_NAME }}/src/main_page.html ${{ env.PROJECT_RELEASE_PATH }}/index.html
cp ${{ env.PROJECT_NAME }}/README.md ${{ env.PROJECT_RELEASE_PATH }}
cp ${{ env.PROJECT_NAME }}/LICENSE ${{ env.PROJECT_RELEASE_PATH }}
ls ${{ env.PROJECT_RELEASE_PATH }}
zip -r ./${{ env.PROJECT_RELEASE_PATH }}.zip ./${{ env.PROJECT_RELEASE_PATH }}
- name: Upload Artifacts
uses: actions/upload-artifact@v3
with:
name: ${{ env.PROJECT_RELEASE_PATH }}.zip
path: ./${{ env.PROJECT_RELEASE_PATH }}.zip
- name: Upload Artifact to Release
uses: actions/upload-release-asset@v1.0.1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ github.event.release.upload_url }}
asset_name: ${{ env.PROJECT_RELEASE_PATH }}.zip
asset_path: ./${{ env.PROJECT_RELEASE_PATH }}.zip
asset_content_type: application/zip
if: github.event_name == 'release' && github.event.action == 'published'