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Zones are basically to describe a area / volume of space.
It can be used for particle emission, but can also be used for actions.
I could add a few more classes to illustrate this, and think of a way to chain Actions to Zones, but meanwhile you could try to modify RandomDrift to perhaps a RandomDriftInZone class.
if i understand zone concept, i think
randomdrift
/accelerate
may benefit in accepting a zone.Currently they accept x,y,z raw. it seems a bit like a
SPARKS.PointZone
.what do you think ?
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