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RELIEF MAPPING

This project is a simple implementation of the Relief Mapping algorithm presented by Fabio Policarpo, Manuel M. Oliveira and Joao L. D. Comba in the paper Real-Time Relief Mapping on Arbitrary Polygonal Surfaces in 2005.

This project is implemented using OpenGL 4.3 and C++.

It used several external libraries:

  • GLFW --> OpenGL context and window API
  • Assimp --> 3D objects parser
  • Glad --> OpenGL loader
  • glm --> Vectors, matrices ... operations header
  • stbi_image --> Image loader

In order to use this project you must install GLFW and assimp on your computer.

❗❗ For now all textures should be at jpeg format.

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Real-Time Relief Mapping Algorithm in OpenGL

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