Render types
Lawrence G edited this page May 24, 2016
·
8 revisions
For use with Entity.setRenderType
.
Example:
Entity.setRenderType(getPlayerEnt(), EntityRenderType.skeleton);
It's recommended to use the constants defined in EntityRenderType:
0.12.X RenderType's:
EntityRenderType.arrow;
EntityRenderType.bat;
EntityRenderType.blaze;
EntityRenderType.boat;
EntityRenderType.chicken;
EntityRenderType.cow;
EntityRenderType.creeper;
EntityRenderType.egg;
EntityRenderType.enderman;
EntityRenderType.expPotion;
EntityRenderType.experienceOrb;
EntityRenderType.fallingTile;
EntityRenderType.fireball;
EntityRenderType.fishHook;
EntityRenderType.ghast;
EntityRenderType.human;
EntityRenderType.ironGolem;
EntityRenderType.item;
EntityRenderType.lavaSlime;
EntityRenderType.lightningBolt;
EntityRenderType.minecart;
EntityRenderType.ocelot;
EntityRenderType.pig;
EntityRenderType.player;
EntityRenderType.player2;
EntityRenderType.sheep;
EntityRenderType.silverfish;
EntityRenderType.skeleton;
EntityRenderType.slime;
EntityRenderType.smallFireball;
EntityRenderType.snowGolem;
EntityRenderType.snowball;
EntityRenderType.spider;
EntityRenderType.squid;
EntityRenderType.thrownPotion;
EntityRenderType.tnt;
EntityRenderType.unknown1;
EntityRenderType.villager;
EntityRenderType.villagerZombie;
EntityRenderType.wolf;
EntityRenderType.zombie;
EntityRenderType.zombiePigman;
0.11.X RenderType's.
EntityRenderType.tnt
EntityRenderType.human
EntityRenderType.chicken
EntityRenderType.cow
EntityRenderType.pig
EntityRenderType.sheep
EntityRenderType.bat
EntityRenderType.wolf
EntityRenderType.villager
EntityRenderType.zombie
EntityRenderType.lavaSlime
EntityRenderType.ghast
EntityRenderType.skeleton
EntityRenderType.spider
EntityRenderType.silverfish
EntityRenderType.creeper
EntityRenderType.slime
EntityRenderType.enderMan
EntityRenderType.fishHook
EntityRenderType.player
EntityRenderType.arrow
EntityRenderType.egg
EntityRenderType.snowball
EntityRenderType.fallingTile
EntityRenderType.minecart
EntityRenderType.boat
EntityRenderType.squid
EntityRenderType.fireball
0.9.5:
renderType | Effect |
---|---|
1 | invisible |
2 | tnt |
3 | player |
4 | item (crashes) |
5 | chicken |
6 | cow |
7 | mushroom cow |
8 | pig |
9 | sheep |
10 | (crashes) |
11 | villager |
12 | (invisible) |
13 | player |
14 | skeleton |
15 | spider |
16 | silverfish |
17 | creeper |
18 | invisible |
19 | enderman |
20 | arrow |
21 | egg |
22 | egg |
23 | snowball |
24 | crash |
25 | invisible |
26 | minecart |
0.8.1 and below:
renderType | Effect |
---|---|
0 | (No idea) |
1 | (No override) |
2 | TNT block |
3 | Player |
4 | Dropped item |
5 | ?? |
6 | Chicken |
7 | Cow |
8 | Pig |
9 | Sheep |
10 | ?? |
11 | Zombie |
12 | Skeleton |
13 | Spider |
14 | Creeper (which glitches hard) |
15 | Arrow |
16 | Player (crashes due to lack of nametag) |
17 | Egg |
18 | Snowball |
19 | Painting (crash) |
20 | Falling block |
21 | Minecart |
For use with Block.defineBlock
.
RenderType | Source block |
---|---|
0 | Standard |
1 | Flower |
2 | Torch |
3 | Fire |
4 | Fluid |
6 | Crops |
7 | Door |
8 | Ladder |
10 | Stairs |
11 | Fence |
13 | Cactus |
14 | Bed |
18 | Pane |
19 | Stem |
21 | Fence gate |