Releases: GottFaust/WWDC
Releases · GottFaust/WWDC
0.13.4
0.13.3
One more for update good measure! Fixed a bunch of stuff.
- Took scaling formulas from: https://www.reddit.com/r/Warframe/comments/ff9jgk/s_curve_level_scaling_formula_for_enemy_health/
- Adjusted beam ramp
- Fixed status stacks not ticking after a short while
0.13.2
- Changed health and shield scaling
- DoT deal damage starting at 1 second instead of 0
- Armor recalculates between pellets instead of waiting for a status check
- Fixed weapons with multiple damage types calculating too much elemental damage
0.13.1
- Implemented >100% status chance
- Kohm-likes recalculate status correctly for each shot
- The effect of viral status is reflected in the DPS
- Fixed electric proc damage being calculated too high
Currently, the damage values shown are only for damage to health. Magnetic won't show a DPS increase. TTK works correctly, however.
Quick post-release fix: Added a catch to stop an overflow for very high status weapons. also changed corrosive projection to its new numbers.
0.13.0
0.12.4
0.12.3
0.12.2
0.12.1
0.12.0
Updated for the changes in "The Old Blood"
Heat procs:
- Have potentially near-infinite DPS, so the DPS value is given for what it would be after shooting for 6 seconds. Uncheck the checkbox to see the unrestrained DPS (this value is useless, but maybe fun to see).
- The armor reduction happens over time, and is currently only estimated until more data can be collected.
- All procs now re-calculate their damage each tick. This is important for builds with armor reduction + DoT effects.
Melee Stances:
- Only one polearm stance with one combo has been added. More can be added using the stance manager.
- "Combo Increase" field added to combo hits because each hit can add a different amount now.
Melee Misc:
- Blood Rush, Weeping Wounds, and Condition Overload have been updated.
- Combo no longer applies to base damage.
- No weapons have been added.
Exilus slot:
- Added an exilus slot to all weapons types (regardless of whether that type has exilus mods available).
- The mod Manager has a checkbox that will allow you to designate mods as exilus.
Some weapons and riven dispositions have not been updated. These can be updated manually.