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Releases: GottFaust/WWDC

0.13.4

03 Apr 17:18
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0.13.4 Pre-release
Pre-release
  • Greater than 100% status doesn't break Condition Overload
  • Some changes to viral DPS calculations

Also Added a gross-looking guide on how to add stances to the main readme.

0.13.3

13 Mar 04:44
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0.13.3 Pre-release
Pre-release

One more for update good measure! Fixed a bunch of stuff.

0.13.2

13 Mar 01:07
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0.13.2 Pre-release
Pre-release
  • Changed health and shield scaling
  • DoT deal damage starting at 1 second instead of 0
  • Armor recalculates between pellets instead of waiting for a status check
  • Fixed weapons with multiple damage types calculating too much elemental damage

0.13.1

07 Mar 04:29
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0.13.1 Pre-release
Pre-release
  • Implemented >100% status chance
  • Kohm-likes recalculate status correctly for each shot
  • The effect of viral status is reflected in the DPS
  • Fixed electric proc damage being calculated too high

Currently, the damage values shown are only for damage to health. Magnetic won't show a DPS increase. TTK works correctly, however.

Quick post-release fix: Added a catch to stop an overflow for very high status weapons. also changed corrosive projection to its new numbers.

0.13.0

06 Mar 02:18
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0.13.0 Pre-release
Pre-release

Updated with the new changes.
Added a checkbox that shows/hides the exilus slot

Stuff is probably broken, but I wanted to get this one out quick.

0.12.4

24 Feb 00:52
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0.12.4 Pre-release
Pre-release

Weapons can now have multiple element types.

  • Added Shedu and updated some explosive guns.

Sorry, the UI got a little hideous in the process.

0.12.3

20 Feb 23:29
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0.12.3 Pre-release
Pre-release

Fixed the displayed DPS still showing Condition Overload multiplying with base damage mods. (TTK was unaffected)
Added some dual swords weapons and stances

0.12.2

28 Jan 23:25
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0.12.2 Pre-release
Pre-release

Added some weapons and changed riven dispos
Fixed an issue with explosive weapons not combining their elements

0.12.1

04 Nov 21:00
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0.12.1 Pre-release
Pre-release
  • Fixed a bunch of stuff with melee.
  • Added Dual Ethers and The Carving Mantis stance.

0.12.0

01 Nov 20:52
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0.12.0 Pre-release
Pre-release

Updated for the changes in "The Old Blood"

Heat procs:

  • Have potentially near-infinite DPS, so the DPS value is given for what it would be after shooting for 6 seconds. Uncheck the checkbox to see the unrestrained DPS (this value is useless, but maybe fun to see).
  • The armor reduction happens over time, and is currently only estimated until more data can be collected.
  • All procs now re-calculate their damage each tick. This is important for builds with armor reduction + DoT effects.

Melee Stances:

  • Only one polearm stance with one combo has been added. More can be added using the stance manager.
  • "Combo Increase" field added to combo hits because each hit can add a different amount now.

Melee Misc:

  • Blood Rush, Weeping Wounds, and Condition Overload have been updated.
  • Combo no longer applies to base damage.
  • No weapons have been added.

Exilus slot:

  • Added an exilus slot to all weapons types (regardless of whether that type has exilus mods available).
  • The mod Manager has a checkbox that will allow you to designate mods as exilus.

Some weapons and riven dispositions have not been updated. These can be updated manually.