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Releases: GottFaust/WWDC

0.10.1

23 Dec 00:43
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0.10.1 Pre-release
Pre-release

Just some significant code cleanup and optimization

Quick post-release fix: fixed elemental weapons doubling up on their base damage

0.10.0

14 Dec 09:46
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0.10.0 Pre-release
Pre-release
  • Added a "Status Breakdown" to the instant stats. This shows chance to proc each element for 1 projectile
  • Fixed a bug where burst weapons wouldn't load in properly
  • Some code cleanup

0.9.9

07 Dec 09:51
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0.9.9 Pre-release
Pre-release
  • Added quick calculated stats that update whenever you change anything. Typical damage and DPS numbers along with status effect DPS.
  • Changed and fixed some vigilante stuff.
  • Made improvements to the maximizer. You can leave mod slots empty in any order now.
  • Other various bugs

0.9.8

03 Dec 04:35
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0.9.8 Pre-release
Pre-release
  • Added Vigilante set mod effects for vigilante armaments.
  • Added sniper combo to the lightweight TTK (I forgot to in the last release).
  • Changed some mod effect names to more familiar terms (Lightning -> Electric, etc).
  • Hunter Munitions has ranks now.
  • Added Phantasma.
  • Cleaned up a lot of math in the TTK.

You will need to reset your mods in the mod manager (or delete your mods.db in your install folder) if you're updating from an older version.

0.9.7

01 Dec 06:43
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0.9.7 Pre-release
Pre-release

Added support for the sniper combo system:

  • Appropriate weapon classes along with 2 combo stat fields were added for them
  • You may optionally start from a combo higher than 1. DPS will be calculated at this combo level, while TTK will begin advancing from that combo level normally.

Other stuff:

  • Added weapon classes for bows so that fire rate mods are correctly doubled on them.
  • Rewrote everything about charged weapons. TTK will start from 0 charge.
  • Removed the max ammo stat because it's largely unimportant.
  • Additive effects reset to 0 when switching to a different weapon.

Delete your weapons.db in the install folder if you're updating from an older version.

0.9.6

27 Nov 07:43
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0.9.6 Pre-release
Pre-release
  • Added an "Additive Effects" panel so that buffs from knell, arca scisco, sniper scopes, etc can be simulated without workarounds (these values are not saved to the weapons and must be entered manually).
  • Mods default to their max rank. The "max mods" button was removed.
  • Removed the "Clear" button because I don't see a use for it.
  • Changed "mod cost" indicator to "mod capacity".
  • Stops you when you try to use the maximizer with bad mod placement.
  • Added support for acrid's poison procs.
  • Fixed some more goofy math.

I've also begun compiling the .jar for easier compliance (only requires java 1.7)

EDIT: Added some tooltips to the additive effects so it's more clear what should be entered.

0.9.5

21 Nov 01:39
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0.9.5 Pre-release
Pre-release

Rewrote some funky simulation/math for better accuracy and optimization
Added more mods, including Synth Charge

0.9.4

13 Nov 22:45
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0.9.4 Pre-release
Pre-release

Fixed physical weapons not updating their damage type when selecting them
Fixed fire damage
Added some more weapons and mods

0.9.3

10 Nov 06:46
9201210
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0.9.3 Pre-release
Pre-release

Added compatibility for weapons that have both elemental and physical damage (Kitguns and others!)
Added new weapons
Added support for Hystrix (Poison)
Fixed toxin damage math

0.9.2

12 Oct 03:36
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0.9.2 Pre-release
Pre-release
  • Reorganized some UI elements and added tooltips
  • Added a "reset mods" button to reset the current mod list to the default (so you don't need to manually delete the file)
  • Added new weapons and fixed some others
  • fixed hunter munitions procs (0.9.1 broke them)

EDIT: Fixed a memory issue by forcing java to run the garbage collector occasionally.