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The future of the smart glasses. #515

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SirEndii opened this issue Sep 29, 2023 · 12 comments
Open

The future of the smart glasses. #515

SirEndii opened this issue Sep 29, 2023 · 12 comments
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1.19x 1.20x bug Something isn't working enhancement New feature or request Priority-High
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@SirEndii
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SirEndii commented Sep 29, 2023

Describe your idea

The upcoming 0.8 update is set to bring a significant transformation to our AR Glasses, to the extent that I've entirely replaced the old system with a new one and rebranded them as Smart Glasses.

I'm initiating this issue request to establish a centralized place for discussing the forthcoming developments and desired features for these glasses.

Furthermore, to enhance the centralization of our Smart Glasses' future, I will compile a list of all presently open issues related to Smart Glasses/AR Goggles:

Features:

Bugs (Since the old system is gone, these bugs should also be gone):

Features marked with (?) are just ideas which will not be 100% added to the game

When I finished a specific feature, I will post pictures and upload jars to test them

The progress for the 0.8 update is also "documented" via the commits on GitHub →Branch 0.8

@SirEndii SirEndii added bug Something isn't working enhancement New feature or request Priority-High 1.19x 1.20x labels Sep 29, 2023
@SirEndii SirEndii added this to the 0.8r milestone Sep 29, 2023
@PABessero
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About the coordinates system:

Will it be absolute (in world / MC coords)
or relative (either to the block the goggles are linked to, or the player that has the goggles)

Same question for the dimensions, at least for the AR part

@SirEndii
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About the coordinates system:

Will it be absolute (in world / MC coords) or relative (either to the block the goggles are linked to, or the player that has the goggles)

Same question for the dimensions, at least for the AR part

Discussable

To retrieve player coords? Absolute and relative, the dimension would be an extra property you can retrieve from the glasses.
To retrieve coords from blocks/objects in the world? Also, probably both, but I would make it configurable to disable absolute coordinates

Note that there isn't a block anymore. So all coordinates would be relative to the player's eye position
I am gonna post some pictures in a minute

@SirEndii
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SirEndii commented Sep 29, 2023

small preview

The glasses with three peripherals and the overlay module:

image

image

@zyxkad
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zyxkad commented Sep 29, 2023

I want the glasses can render 3D blocks if possible, so we can use computer to make 3D games. It maybe have to create another dimension. If the works are to heavy for you then nvm.

@SirEndii
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That's a thing I will 99,9% add to the glasses. 🙂

@PalTheTaur
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For the 3D rendering, we would definitely need some way of rendering mass blocks instead of 1 by 1, though, the mention of 3D games by the person above, could maybe have a “VR mode” where it just is a whole different world and the computer is free to overwrite blocks and stuff, but that is definitely excessive.

@SirEndii
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Yeah, that's such a thing I want to discuss when I start making the feature
How players think the endpoint should look like

@zyxkad
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zyxkad commented Sep 29, 2023

I opened an issue for it IntelligenceModding/Advanced-Peripherals-Features#3

@PalTheTaur
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PalTheTaur commented Sep 29, 2023

hey for the GUI peripheral idea, even without letting a whole custom GUI maker exist, A preset GUI based on some common vanilla and modded GUIs with some button events, and something like the inventory API would be a good way to atleast have a basic version, but a custom GUI would be killer.

Would also save me from having this janky thing I currently have set up in my world with ender chests mod.

@bmartin127
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will 1.18.2 have this new system?

@SirEndii
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@bmartin127
If I have the motivation and time to backport this, yeah
I guess I will backport this, but I need to see how much work this acutally is.

@SirEndii SirEndii pinned this issue Dec 5, 2023
@getkirill
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can't wait for smart glasses to be added :)

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Labels
1.19x 1.20x bug Something isn't working enhancement New feature or request Priority-High
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