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Releases: Michael-Prince-Sharpe/bsnes-classic

bsnes-classic with Super FX improvements and 6xBRZ filter for OpenGL

08 Jan 16:31
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bsnes-classic with Super FX improvements and 6xBRZ filter for OpenGL

05 Sep 20:22
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bsnes-classic with Super FX improvements and 6xBRZ filter for OpenGL

06 Aug 11:55
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bsnes-classic with Super FX improvements and 6xBRZ filter for OpenGL

12 Jul 18:49
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Added awjackson commits of
nall: let's not do a switch() on every. single. call to keyboard, mouse, and joypad
ppu: improve BGnHOFS latching, fixes Super Pac-Man (PD)
and more

bsnes-classic with Super FX improvements and 6xBRZ filter for OpenGL

07 Nov 21:08
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This emulator includes perfected accuracy and faster performance, of Super FX and Super FX 2 games courtesy of awjackson's specialised Super FX code, than the standard bsnes-classic. This emulator also includes an experimental 6xBRZ upscaling filter for OpenGL courtesy of CarterLi's code.

Update 4 brings an updated the readme with windows 64-bit building instructions and the source code is included in the download file.

bsnes-classic with Super FX improvements and 6xBRZ filter for OpenGL

09 Sep 21:05
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Fix for a bug that prevented some users from using the 6xBRZ filter, thanks to CarterLi.

bsnes-classic with Super FX improvements and 6xBRZ filter for OpenGL

21 Aug 18:08
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This includes an accuracy profile and awjackson's Super FX improvements. The experimental xBRZ filter (ported from CarterLi's code) is recommended to be used on OpenGL due to frame rate issues on other APIs and the xBRZ filter also doesn't work on the accuracy profile.