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netprogs edited this page Jun 28, 2012 · 1 revision

Home | Commands | Permissions | Configuration | Back to Bukkit

The available commands are:

  1. Roll Commands
  2. Attack Commands
  3. Character Commands

Roll Commands

/attack <dice> Basic dice roll. Sends results to global/party chat.
dungeonmaster.roll.basic
Ability to use the basic dice roll.
/roll secret <dice> Basic dice roll. Sends results only to yourself.
dungeonmaster.roll.secret
Ability to send a secret roll.
/roll ability <ability> <dice> Rolls the dice given and applies your character ability modifier to it. Sends results to global/party chat.
dungeonmaster.roll.ability
Ability to send an ability roll.
/roll save <ability> <dice> Rolls the dice given and applies your character save modifier to it. Sends results to global/party chat.
dungeonmaster.roll.save
Ability to send a save roll.

Examples:

A basic dice roll:

/roll d20

(Global) PlayerA rolls 49 (d20).

Chain of dice rolls:

/roll d20, d45, 1d6, 1d8+10

(Global) PlayerA rolls 49 (d20).
(Global) PlayerA rolls 37 (d45).
(Global) PlayerA rolls 4 (d6).
(Global) PlayerA rolls 16 (d8+10).

Secret dice roll:

/roll secret d20

You roll 49 (d20).

Roll ability check:

/roll ability **strength** d20

(Global) PlayerA rolls 33 (d20+32) for Strength.

Roll save check:

/roll save **reflex** d20

(Global) PlayerA rolls 23 (d20+12) for Reflex.

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Attack Commands

/attack <player> <dice> Attack another player using melee attacks.
dungeonmaster.attack
Ability to attack another player.

Examples:

Attack a player:

/attack PlayerB d20

Results:

Attacker sees:

(Global) PlayerA rolls 49 (d20+38).
(Global) PlayerA did 27 damage to PlayerB.
(Global) PlayerA has the next turn.

Defender sees:

(Global) PlayerA rolls 49 (d20+38).
(Global) PlayerA did 27 damage to PlayerB.
You now have 9/35 health remaining.
(Global) PlayerA has the next turn.

Later we'll probably give an option to "force" people to take turns in order.

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Character Commands

/character create [player] <race> <class> Create a character for yourself or for the given player.
dungeonmaster.character.create
dungeonmaster.character.create.others
Ability to create your own character.
Ability to create other characters.
/character delete [player] Deletes your character or the character of the given player
dungeonmaster.character.delete
dungeonmaster.character.delete.others
Ability to delete your own character.
Ability to delete other characters.
/character modify [player] xp <value> Adjusts the characters experience.
This can be negative or positive.
/character modify [player] hp <value> Adjusts the characters current health.
This can be negative or positive.
/character modify [player] attack <value> Adjusts the characters base attack.
This can be negative or positive.
/character modify [player] damage <value> Adjusts the characters base damage.
This can be negative or positive.
/character modify [player] health <value> Adjusts the characters maximum health.
This can be negative or positive.
/character modify [player] defense <value> Adjusts the characters base defense.
This can be negative or positive.
/character modify [player] initiative <value> Adjusts the characters base initiative.
This can be negative or positive.
/character modify [player] save <save_name> <value> Adjusts the characters base save.
This can be negative or positive.
/character modify [player] ability <ability_name> <value> Adjusts the characters base ability.
This can be negative or positive.
dungeonmaster.character.modify
dungeonmaster.character.modify.others
Ability to modify your own character.
Ability to modify other characters.
/character view [player] Views the statistics of your character or the character of the given player
dungeonmaster.character.view
dungeonmaster.character.view.others
Ability to view your character statistics.
Ability to view other characters statistics.
/character raise [player] Should a character fall in battle, this command will raise them from the dead and return them with full life.
dungeonmaster.character.raise Ability to raise a dead character.
/character sleep <seconds> Allows a character to "rest" and regain health. The amount of health gained from the rest period is defined in the conf.json regenPerSecond value. While sleeping, a character cannot engage in combat.
dungeonmaster.character.raise Ability to sleep and regain health.
/character races Lists all the available races to choose from when creating a character.
dungeonmaster.character.races Ability to list available races.
/character classes Lists all the available classes to choose from when creating a character.
dungeonmaster.character.classes Ability to list available classes.
/character saves Lists all the available saves to use when doing a /roll save check.
dungeonmaster.character.saves Ability to list available saves.
/character abilities Lists all the available abilities to use when doing a /roll ability check.
dungeonmaster.character.ability Ability to list available abilities.

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