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Spike edited this page Nov 1, 2018 · 23 revisions

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AI Debugging Window

Options

  • on
  • off(default)(s2)

Default Informationtext
Enable AI Debugging Window (possible cheating)

Description
If you enable this addon, you can debug some AI functions, like current jobs the AI creates. This also allows you to check mountain resources.

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Adjust military strength

Options

  • Maximum strength
  • Medium strength(default)(s2-like)
  • Minimum strength

Default Informationtext
Allows you to modify the strength increase of military ranks.

Description
Maximum strength: One General kills ca. eleven Privates (11.5).
Medium strength: One General kills ca. six Privates (6.25).
Minimum strenth: Each soldier gets one Hit Points for a rank up. Privates have three Hit Points so a Private First Class has four Hit Points. All other settings also increase hit chances for higher ranks, resulting in more hits for a higher rank fighting a lower rank, when set to Minimum strenght each soldier rank has the same chance for hitting.

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Change defender bahavior

Options

  • No Change(default)(s2)
  • Disallow change
  • Reduce reoccupying troops accordingly

Default Informationtext
Allows to change the military setting 'defender'. You can choose to disallow any changes to that setting or you can limit the amount of reoccupying troops (during an attack) according to the defender setting.

Description
If you disallow change, then ingame the bar is invisible and stays at the Settlers II default (60%). If you set this addon to 'Reduce reoccupying troops accordingly', you get as much reoccupying troops as you set defenders. Means if you set to 100% you get infinite soldier support, if you set it to 0% you get 0 soldiers as support during an attack.

Video
https://www.youtube.com/watch?v=bg8n7v9SXBU

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Change gold deposits

Options

  • No Change(default)(s2)
  • Remove gold completely
  • Convert to iron ore
  • Convert to coal
  • Convert to granite

Default Informationtext
You can remove gold resources completely or convert them into iron ore, coal or granite.

You'll probably want to convert gold to iron ore, as this (on most maps) allows you to utilize the additional coal not needed for minting anymore.

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Change metalworks behavior on zero

Options

  • Produce random ware(default)(s2)
  • produce nothing

Default Informationtext
Change the working behavior of metalworks if all sliders in the tools window are set to zero.
Produce random ware: S2-Default
Produce nothing: RttR-Default

Description
This addon works best with the Tool ordering addon. If you set all tools to 0% and your ordered que is empty, the metalworks stops working and wont produce tools you may not need.

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Change the visibility of your ingame statistics

Options

  • Everyone(default)(s2)
  • Allies
  • Nobody else but you

Default Informationtext
Decides to whom your statistics are visible.

"Allies" applies to team members as well as to allies by treaty.

Description
For multiplayer games the statistics can tell quite a lot of information you may use to plan your strategie. With this addon you wont see any information about your enemy in the statistics window. For example you can't see if an enemy has less or more military strength than you.

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##Custom build sequence Options

  • on
  • off(default)(s2)

Default Informationtext
Allows every player to control whether building sites should be supplied in sequence of given order or in a definable sequence based on the building type.

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Disable Demolition of military buildings

Options

  • Off(default)(s2)
  • Active if attacked
  • Active near frontiers

Default Informationtext
Disable the demolition of military buildings under attack or near frontiers.

Description
When "Active if attacked" is enabled, you can not destroy your own military building if it is currently under attack. Under attack means, that at least one soldier who currently attacks the building is alive. If "Active near frontiers" is enabled, you may only destroy your own military buildings if they are in the inland. Whether a building is in the inland or not is indicated by the indicator flag of the building. If it's completely white, it's in the inland.

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##Disable coins by default Options

  • on
  • off(default)(s2)

Default Informationtext
Receiving coinds is disabled for military buildings by default.

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##Enable battlefield promotions Options

  • on
  • off(default)(s2)

Default Informationtext
Soldiers winning a fight increase in rank.

Description
Every time a not max ranked soldiers kills an enemy, he will get a rank up.

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##Enable charburner Options

  • on
  • off(default)(s2)

Default Informationtext
Allows to build the charburner.

Description
See Charburner building for more information.

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##Exhaustible Wells PH
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##Half cost recruits PH
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##Improved Alliance PH
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##Inexhaustible Fish PH
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##Inexhaustible Granite Mines PH
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##Inexhaustible Mines PH

##Limit count of catapults PH
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##Manual road enlargement PH
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##Military Aid PH
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##Military Control PH
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##Military Hitpoints Options

  • on
  • off(default)(s2)

Default Informationtext
Allows you to see the hitpoints of units in military buildings.

Description
The current hitpoints are displayed in any military building for any soldier.
Red: Current Hitpoints are below 50%
Yellow: Current Hitpoints are below 100% but not below 50% Green: Current Hitpoints are at maximum


Example:
6 Soldiers are at maximum Hitpoints
1 Soldier is below 100% Hitpoints but not below 50%
2 Soldiers are below 50% Hitpoints

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##More trees spawn animals PH
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##Number of scouts required for exploration expedition Options

  • Minimal
  • Fewer
  • Normal(default)(s2)
  • More
  • Max

Default Informationtext
Allows to change the required number of scouts for an exploration via ship Note: Setting this to low might make some maps imbalanced!

Description
You can control the number of scouts for an exploration expedition. By default an exploration expedition needs 3 scouts to take of. The minimal setting sets the required number to 1, the max setting sets the required number to 5. With this addon you can imbalance some seamaps or you can even slow down the complete game (gameplay). Only change this if you know the map and what you are doing!

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##Race specific catapult graphics PH
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##Refund materials when building is destroyed PH
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##Refund materials when emergeny program is active PH
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##Sea attack settings Options

  • enemy harbors don't block
  • enemy harbors block (default)
  • no sea attacks (s2)

Default Informationtext
Set restriction level for sea attacks

Description
In Return to the Roots the seafaring differs from the original. Harbor spots are considered in military settings and affect building flags.

If "enemy harbors don't block" is enabled, you can attack any enemy military building close to harbor spot. If "enemy harbors block", you have to first destroy the enemy harbor building, then you can attack any building clos to that harbor spot. Setting "no sea attacks" will prohibig any attack by ship. To attack an enemy building or harbor, you have to spot it first, either by lookouttower or with an exploration expedition. If you did so, just click on the enemy's military building, select the anchor tab and attack it like you would normally do.

External Links
There is a video, that describes seafights:
RttR Basics - 14 Seafights

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##Set duration fires burn PH
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##Set max rank PH
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##Set maximum waterway length PH
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##Set ship speed PH
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##Tool ordering PH
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##Trade There is a video, that describes the trade addon:
Addon - Trade

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