Skip to content

Releases: depressed-pho/natural-mystic-shaders

natural-mystic-shaders-1.9.0

09 May 13:15
Compare
Choose a tag to compare
  • Updated the base code from 1.16.0 to 1.16.221.
  • Implemented shaders for shader-generated sun and moon (#52). The
    moon shader does a diffuse lighting to render lunar phases.
  • Added a configuration item ENABLE_SHADER_SUN_MOON which is
    enabled by default. Disabling it will revert the sun and the moon to
    the default texture-based rendering.
  • The waving animation of plants used to happen even indoors. It is
    now fixed (#85).
  • The waving animation of plants used to have a discontinuity at each
    of chunk borders. It is now fixed too (#85).
  • The perturbance of water also significantly decreases indoors.

natural-mystic-shaders-1.8.0

25 Jun 12:16
Compare
Choose a tag to compare

The 1.16.0 nether upgrade surprisingly didn't break my shaders too
much so this is only a small fix and an improvement.

  • Updated the base code from 1.9.0 to 1.16.0.
  • Fixed an issue with Minecraft Bedrock 1.16.0: Water in a swampland
    was sometimes not detected and was rendered in the vanilla way.
  • Added a configuration item ENABLE_FANCY_WATER which is enabled
    by default. Now you can leave water unmodified by the shader if you
    wish.

natural-mystic-shaders-1.7.0

20 Feb 05:57
Compare
Choose a tag to compare
  • Updated the base code from 1.8.0 to 1.9.0.
  • The shader now abuses ambient occlusion factor to create more
    shadows, especially on the sides of blocks. It can be disabled via a
    configuration item ENABLE_OCCLUSION_SHADOWS.
  • Fixed the direction of reflected sunlight which wasn't parallel to
    the sun.
  • Added a thin fog that always affects the scene, not only when it's
    raining. Its color and density is currently constant although it
    should ideally be biome-specific (#9). It can be disabled via a
    configuration item ENABLE_BASE_FOG.
  • Grass, fern, and vines now have a waving animation (#11). Other
    plants still don't wave though.
  • Fixed the configuration item ENABLE_WAVES not working properly.
  • Added a configuration item ENABLE_SPECULAR so you can disable
    specular lighting which might be laggy.
  • Added a configuration item ENABLE_RIPPLES so you can disable a
    water ripple animation that appears on the ground when it rains.

natural-mystic-shaders-1.6.0

29 Jan 23:14
Compare
Choose a tag to compare
  • Reworked the water again. Now it has a darker base color and shows
    reflected sunlight and moonlight. Note that the direction of
    sunlight doesn't always match to the actual position of the sun due
    to a limitation in the current rendering engine.
  • When it's raining the ground now looks wet (#49).
  • Changed the color of rain drops so they look more whitish.

natural-mystic-shaders-1.5.0

21 Jan 13:09
Compare
Choose a tag to compare
  • Reworked the water completely. Now it has much more convincing waves
    and specular highlights.
  • Clouds now have highlights and shade.
  • Shadows no longer disappear all of a sudden when it starts raining
    (#40).

natural-mystic-shaders-1.4.0

14 Jan 02:07
Compare
Choose a tag to compare
  • Fixed vanilla clouds being shown when "Fancy Graphics" is disabled.
  • The scene no longer becomes unplayably dark when underwater or in
    The End.
  • Moonlight no longer affects the scene on a rainy night.
  • The color of the ambient light is no longer a constant white. It now
    changes depending on the terrain-dependent sunlight level and the
    time-dependent daylight level. That is, when in an occluded area
    like a cave, the only possible light sources are torches so the
    color of ambient light resembles that of torch light. Likewise, when
    on the ground of the Overworld, either the color of the sun or the
    moon will affect the ambient depending on the in-game time.
  • Changed the fog type from linear fog (vanilla) to exponential
    squared fog (#12). It is slightly more expensive but produces better
    results.
  • Distant terrain is now rendered with gradually reduced contrast to
    express a light scattering effect caused by particles flowing in the
    air (#5).
  • Cluster of torches no longer flicker in a synchronized manner (#48).

natural-mystic-shaders-1.3.0

06 Jan 05:19
Compare
Choose a tag to compare
  • Clouds are now slightly brighter at night.

  • Introduced a randomness in the brightness of stars.

  • Torches now flicker more randomly and slightly more intensely.

  • Overhauled the entire lighting passes in the terrain shader. Now it
    computes light levels and colors completely differently. This was
    inevitable to improve lights and fix bugs listed below:

    • The intensity of the ambient light now slightly increases when
      it's foggy (#32).
    • The scene no longer becomes reddish as if it were in the sunset,
      when it rains during the daytime (#24).
    • Dark areas, especially caves, no longer become strangely
      brighter when it rains.
    • Shadows are now much less dense at night.

natural-mystic-shaders-1.2.0

31 Dec 09:41
Compare
Choose a tag to compare

Enhancements:

  • Added fake specular light for water and improved its wave. The
    opacity of water surface now changes depending on the angle between
    the camera and the surface. There is still a room for improvement in
    the specular light though. (#10)

Bugfixes:

  • Lava pools in the Nether no longer look strangely whitish. (#30)
  • Performance improvement for clouds.
  • Fixed the color and the intensity of ambient light being calculated
    incorrectly.
  • Shadows no longer disappear completely when it rains. It still fades
    suddenly and we're looking for a way to fix it. (#33)
  • The animation speed of leaves no longer accelerate when the camera
    is moving. Water still has the same issue but we don't know how to
    fix it. (#36)

natural-mystic-shaders-1.1.0

26 Dec 14:08
Compare
Choose a tag to compare

Enhancements:

  • The scene now looks duller under a bad weather condition. (#6)
  • Added waves for water and leaves, but not plants due to a limitation
    in the current rendering system. (#10, #11)
  • Replaced clouds with non-blocky, shader-generated one.

natural-mystic-shaders-1.0.0

22 Dec 08:18
Compare
Choose a tag to compare

Initial release.