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Releases: icela/FriceEngine

Some functionality updates

Migration to bintray, fix alpha support

17 Jul 07:35
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v1.8.4

[ release ] Publish v1.8.4

New features, bug fixes

Minor changes

24 Dec 14:47
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Bug fixes, more robust

23 Dec 15:02
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Rename package, new features

22 Dec 01:58
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  • org.frice.utils -> org.frice.util
  • AttachedObjects generic parameter removed
  • cancel for DelayedEvent
  • JavaFX rotation support
  • Bug fixes

See https://github.com/icela/FriceEngine/milestone/13?closed=1

New features, improvements

21 Dec 05:02
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  • Improved auto GC, specify GC for layers
  • runLater APIs in FriceGame, wraps the EventManager APIs
  • Visibility for AbstactObjects. Invisible objects will not be shown
  • More APIs for ColorResource
  • Platform specific code execution

See https://github.com/icela/FriceEngine/milestone/12?closed=1

New features, bug fixes

18 Dec 05:01
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  • More Apis for ColorResources (brighter(), new contructors, etc.).
  • Bug fix of AttachedObjects
  • FriceImage methods renaming:
    • getScaledInstance -> scale
    • getSubImage -> part
  • flip for ImageResource
  • Remove PartImageResource
  • Internal refactorings

See https://github.com/icela/FriceEngine/milestone/11?closed=1

New artifact types

16 Dec 02:53
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  • Completely different artifact types:
buildscript {
  ext.frice_version = 'v1.7.10'
}

// old, necessary
compile "com.github.icela:FriceEngine:$frice_version"
// new, optional, if you speak Kotlin
compile "com.github.icela:FriceEngine:$frice_version:sources"
// new, for java users
compile "com.github.icela:FriceEngine:$frice_version:all"
// new, optional
compile "com.github.icela:FriceEngine:$frice_version:javadoc"
  • Enhancement: enable JfxImage only when GameFX is used.
  • launchFx for GameFX to avoid naming conflicts.

See https://github.com/icela/FriceEngine/milestone/10?closed=1

New animations, bug fixes, safe audio apis

14 Dec 06:44
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  • Bug fix: rotate
  • Bug fix: acceleration bug
  • Safe audio close operation: AudioPlayer.close()
  • New animation: AccelerateScale, AccelerateRotate
  • Refactor: move RotateAnim to rotate.SimpleRotate

See https://github.com/icela/FriceEngine/milestone/9?closed=1