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Outdated material definitions in Heretic and Hexen resulted in rather odd looking, "strobing" glow lighting effects in-game.
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@@ -70,9 +70,17 @@ Material Mods "textures:CYTRAKA" { | |
} | ||
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Material Mods "textures:SEXIT" { | ||
Layer { Stage { Glow = 1.8; } } | ||
Layer | ||
{ | ||
Stage { Glow = 1.8; } | ||
Stage { Glow = 1.8; } | ||
} | ||
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danij-deng
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} | ||
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Material Mods "textures:SEXITA" { | ||
Layer { Stage { Glow = 1.8; } } | ||
Layer | ||
{ | ||
Stage { Glow = 1.8; } | ||
Stage { Glow = 1.8; } | ||
} | ||
} |
I guess the rationale here is that each animation stage of the material needs its own Glow definition? My intuition would've been (conforming to earlier behavior) that the animation stages without a Material.Layer.Stage would've just used the latest defined Stage.