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Fixed minor alignment issue when drawing the m_doom patch in the menu.
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danij committed Jan 4, 2009
1 parent 0d17ce0 commit 3529852
Showing 1 changed file with 8 additions and 8 deletions.
16 changes: 8 additions & 8 deletions doomsday/plugins/common/src/hu_menu.c
Expand Up @@ -2412,27 +2412,27 @@ void M_DrawMainMenu(void)

frame = (menuTime / 5) % 7;

DGL_Color4f( 1, 1, 1, menuAlpha);
DGL_Color4f(1, 1, 1, menuAlpha);
GL_DrawPatch_CS(88, 0, m_htic.lump);
GL_DrawPatch_CS(37, 80, SkullBaseLump + (frame + 2) % 7);
GL_DrawPatch_CS(278, 80, SkullBaseLump + frame);

#elif __JHERETIC__
WI_DrawPatch(88, 0, 1, 1, 1, menuAlpha, &m_htic, NULL, false,
ALIGN_LEFT);
WI_DrawPatch(SCREENWIDTH / 2 - 2, 0, 1, 1, 1, menuAlpha, &m_htic, NULL, false,
ALIGN_CENTER);

DGL_Color4f( 1, 1, 1, menuAlpha);
DGL_Color4f(1, 1, 1, menuAlpha);
GL_DrawPatch_CS(40, 10, SkullBaseLump + (17 - frame));
GL_DrawPatch_CS(232, 10, SkullBaseLump + frame);
#elif __JDOOM__ || __JDOOM64__
WI_DrawPatch(94, 2, 1, 1, 1, menuAlpha, &m_doom,
NULL, false, ALIGN_LEFT);
WI_DrawPatch(SCREENWIDTH / 2 - 2, 2, 1, 1, 1, menuAlpha, &m_doom,
NULL, false, ALIGN_CENTER);
#elif __JSTRIFE__
menu_t *menu = &MainDef;
int yoffset = 0;

WI_DrawPatch(86, 2, 1, 1, 1, menuAlpha, W_GetNumForName("M_STRIFE"),
NULL, false, ALIGN_LEFT);
WI_DrawPatch(SCREENWIDTH / 2 - 2, 2, 1, 1, 1, menuAlpha, W_GetNumForName("M_STRIFE"),
NULL, false, ALIGN_CENTER);

WI_DrawPatch(menu->x, menu->y + yoffset, 1, 1, 1, menuAlpha,
W_GetNumForName("M_NGAME"), NULL, false, ALIGN_LEFT);
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