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HacX: Added default glows to various materials
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# HacX - Material Enhancements | ||
# | ||
# Patch the Material definitions created automatically by the engine, | ||
# adding new effects to them. | ||
# | ||
# For further information on Material definition syntax and semantics see: | ||
# | ||
# http://dengine.net/dew/?title=Ded_material | ||
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Header { Version = 6; } | ||
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SkipIf -nodefaultfx; | ||
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# | ||
# Glowing flats: | ||
# | ||
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Material Mods "flats:FWATER1" { | ||
Layer { | ||
Stage { Glow = .116; Tics = 24; Rnd = .5; } | ||
Stage { Glow = .033; Tics = 24; Rnd = .5; } | ||
} | ||
} | ||
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Material Mods "flats:FWATER2" { | ||
Layer { | ||
Stage { Glow = .116; Tics = 24; Rnd = .5; } | ||
Stage { Glow = .066; Tics = 24; Rnd = .5; } | ||
} | ||
} | ||
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Material Mods "flats:FWATER3" { | ||
Layer { | ||
Stage { Glow = .116; Tics = 24; Rnd = .5; } | ||
Stage { Glow = .066; Tics = 24; Rnd = .5; } | ||
} | ||
} | ||
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Material Mods "flats:FWATER4" { | ||
Layer { | ||
Stage { Glow = .116; Tics = 24; Rnd = .5; } | ||
Stage { Glow = .066; Tics = 24; Rnd = .5; } | ||
} | ||
} | ||
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Material Mods "flats:SLIME09" { | ||
Layer { | ||
Stage { Glow = 1.8; Tics = 35; Rnd = .8; } | ||
Stage { Glow = 1.6; Tics = 35; Rnd = .8; } | ||
} | ||
} | ||
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Material Mods "flats:SLIME10" { | ||
Layer { | ||
Stage { Glow = 1.8; Tics = 35; Rnd = .8; } | ||
Stage { Glow = 1.6; Tics = 35; Rnd = .8; } | ||
} | ||
} | ||
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Material Mods "flats:SLIME11" { | ||
Layer { | ||
Stage { Glow = 1.8; Tics = 35; Rnd = .8; } | ||
Stage { Glow = 1.6; Tics = 35; Rnd = .8; } | ||
} | ||
} | ||
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Material Mods "flats:SLIME12" { | ||
Layer { | ||
Stage { Glow = 1.8; Tics = 35; Rnd = .8; } | ||
Stage { Glow = 1.6; Tics = 35; Rnd = .8; } | ||
} | ||
} | ||
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# | ||
# Glowing textures: | ||
# | ||
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# Computer/hologram displays: | ||
Material Mods "textures:BRNSMALR" { | ||
Layer { Stage { Glow = 1.8; } } | ||
} | ||
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Material Mods "textures:CEMENT7" { | ||
Layer { Stage { Glow = 1.8; } } | ||
} | ||
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Material Mods "textures:ZZZFACE1" { | ||
Layer { Stage { Glow = 1.8; } } | ||
} | ||
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# Laser trip wire: | ||
Material Mods "textures:BLAKWALL1" { | ||
Layer { | ||
Stage { Glow = 1.8; Tics = 17; Rnd = .8; } | ||
Stage { Glow = 1.6; Tics = 17; Rnd = .8; } | ||
} | ||
} | ||
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# Force field? | ||
Material Mods "textures:SLADRIP1" { | ||
Layer { | ||
Stage { Glow = 1.8; Tics = 17; Rnd = .8; } | ||
Stage { Glow = 1.6; Tics = 17; Rnd = .8; } | ||
} | ||
} | ||
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Material Mods "textures:SLADRIP2" { | ||
Layer { | ||
Stage { Glow = 1.8; Tics = 17; Rnd = .8; } | ||
Stage { Glow = 1.6; Tics = 17; Rnd = .8; } | ||
} | ||
} | ||
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Material Mods "textures:SLADRIP3" { | ||
Layer { | ||
Stage { Glow = 1.8; Tics = 17; Rnd = .8; } | ||
Stage { Glow = 1.6; Tics = 17; Rnd = .8; } | ||
} | ||
} |