Skip to content

Commit

Permalink
HacX: Added default glows to various materials
Browse files Browse the repository at this point in the history
  • Loading branch information
danij-deng committed Feb 4, 2012
1 parent 0bf19f4 commit 6415fa2
Show file tree
Hide file tree
Showing 2 changed files with 120 additions and 1 deletion.
2 changes: 1 addition & 1 deletion doomsday/plugins/jdoom/defs/hacx.ded
Expand Up @@ -12,7 +12,7 @@ Include "doom2/anim.ded";
Include "doom2/skies.ded";
Include "hacx/maps.ded";
Include "doom2/finales.ded";
Include "doom1/materials.ded";
Include "hacx/materials.ded";
Include "doom2/music.ded";
Include "hacx/fonts.ded";
Include "hacx/menu.ded";
Expand Down
119 changes: 119 additions & 0 deletions doomsday/plugins/jdoom/defs/hacx/materials.ded
@@ -0,0 +1,119 @@
# HacX - Material Enhancements
#
# Patch the Material definitions created automatically by the engine,
# adding new effects to them.
#
# For further information on Material definition syntax and semantics see:
#
# http://dengine.net/dew/?title=Ded_material

Header { Version = 6; }

SkipIf -nodefaultfx;

#
# Glowing flats:
#

Material Mods "flats:FWATER1" {
Layer {
Stage { Glow = .116; Tics = 24; Rnd = .5; }
Stage { Glow = .033; Tics = 24; Rnd = .5; }
}
}

Material Mods "flats:FWATER2" {
Layer {
Stage { Glow = .116; Tics = 24; Rnd = .5; }
Stage { Glow = .066; Tics = 24; Rnd = .5; }
}
}

Material Mods "flats:FWATER3" {
Layer {
Stage { Glow = .116; Tics = 24; Rnd = .5; }
Stage { Glow = .066; Tics = 24; Rnd = .5; }
}
}

Material Mods "flats:FWATER4" {
Layer {
Stage { Glow = .116; Tics = 24; Rnd = .5; }
Stage { Glow = .066; Tics = 24; Rnd = .5; }
}
}

Material Mods "flats:SLIME09" {
Layer {
Stage { Glow = 1.8; Tics = 35; Rnd = .8; }
Stage { Glow = 1.6; Tics = 35; Rnd = .8; }
}
}

Material Mods "flats:SLIME10" {
Layer {
Stage { Glow = 1.8; Tics = 35; Rnd = .8; }
Stage { Glow = 1.6; Tics = 35; Rnd = .8; }
}
}

Material Mods "flats:SLIME11" {
Layer {
Stage { Glow = 1.8; Tics = 35; Rnd = .8; }
Stage { Glow = 1.6; Tics = 35; Rnd = .8; }
}
}

Material Mods "flats:SLIME12" {
Layer {
Stage { Glow = 1.8; Tics = 35; Rnd = .8; }
Stage { Glow = 1.6; Tics = 35; Rnd = .8; }
}
}

#
# Glowing textures:
#

# Computer/hologram displays:
Material Mods "textures:BRNSMALR" {
Layer { Stage { Glow = 1.8; } }
}

Material Mods "textures:CEMENT7" {
Layer { Stage { Glow = 1.8; } }
}

Material Mods "textures:ZZZFACE1" {
Layer { Stage { Glow = 1.8; } }
}

# Laser trip wire:
Material Mods "textures:BLAKWALL1" {
Layer {
Stage { Glow = 1.8; Tics = 17; Rnd = .8; }
Stage { Glow = 1.6; Tics = 17; Rnd = .8; }
}
}

# Force field?
Material Mods "textures:SLADRIP1" {
Layer {
Stage { Glow = 1.8; Tics = 17; Rnd = .8; }
Stage { Glow = 1.6; Tics = 17; Rnd = .8; }
}
}

Material Mods "textures:SLADRIP2" {
Layer {
Stage { Glow = 1.8; Tics = 17; Rnd = .8; }
Stage { Glow = 1.6; Tics = 17; Rnd = .8; }
}
}

Material Mods "textures:SLADRIP3" {
Layer {
Stage { Glow = 1.8; Tics = 17; Rnd = .8; }
Stage { Glow = 1.6; Tics = 17; Rnd = .8; }
}
}

0 comments on commit 6415fa2

Please sign in to comment.