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Refactor: Renamed p_vertex.c/h as vertex.c/h respectively
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danij-deng committed Mar 10, 2012
1 parent d31aa4b commit 98591f2
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Showing 4 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions doomsday/engine/engine.pro
Expand Up @@ -245,7 +245,6 @@ DENG_HEADERS = \
portable/include/p_sight.h \
portable/include/p_surface.h \
portable/include/p_ticker.h \
portable/include/p_vertex.h \
portable/include/pathdirectory.h \
portable/include/pathmap.h \
portable/include/polyobj.h \
Expand Down Expand Up @@ -319,6 +318,7 @@ DENG_HEADERS = \
portable/include/ui_main.h \
portable/include/ui_mpi.h \
portable/include/ui_panel.h \
portable/include/vertex.h \
portable/include/wadfile.h \
portable/include/zipfile.h

Expand Down Expand Up @@ -498,7 +498,6 @@ SOURCES += \
portable/src/p_surface.c \
portable/src/p_think.c \
portable/src/p_ticker.c \
portable/src/p_vertex.c \
portable/src/pathdirectory.c \
portable/src/pathmap.c \
portable/src/point.c \
Expand Down Expand Up @@ -572,6 +571,7 @@ SOURCES += \
portable/src/ui_mpi.c \
portable/src/ui_panel.c \
portable/src/uri.c \
portable/src/vertex.c \
portable/src/wadfile.c \
portable/src/writer.c \
portable/src/zipfile.c
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2 changes: 1 addition & 1 deletion doomsday/engine/portable/include/de_play.h
Expand Up @@ -30,7 +30,7 @@
#define __DOOMSDAY_PLAYSIM__

#include "p_mapdata.h"
#include "p_vertex.h"
#include "vertex.h"
#include "material.h"
#include "p_surface.h"
#include "sidedef.h"
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