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Added Definitions category, sky models
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skyjake committed Aug 18, 2003
1 parent d73e86d commit b651e4d
Showing 1 changed file with 14 additions and 10 deletions.
24 changes: 14 additions & 10 deletions doomsday/Doc/ChangeLog.txt
Expand Up @@ -11,7 +11,6 @@ Version 1.7.12 (work in progress)
+ JWADs: IWAD supplements (uses normal WAD loading order)
* music data will not be cached into the memory zone while loading
(large MP3s wasted a lot of space)
* 'InFine' is an alternative name for the 'Finale' definition
* paths that contain the base path are normally printed without the base
- removed obsolete settings from Control Panel: Network
- removed detail texture maximum distance cvar and Control Panel slider
Expand All @@ -21,13 +20,23 @@ Version 1.7.12 (work in progress)
Sound:
* sounds from PWADs are not replaced with automatic external resources

Refresh:
+ up to eight sky models can be defined in a Map Info definition
+ named Model definitions (Model:ID), not assigned to any state
+ lightmap resources are read from the Data\x\LightMaps directory
Definitions:
+ added Defs/Doomsday.ded: include definitions shared by all games
+ 'Top map', 'Bottom map', 'Side map' added to Light defs and
Decoration:Light defs (name of lightmap to use; empty means default,
"-" is none)
+ up to eight sky models can be defined in a Map Info definition
+ added an ID key to the Model definition
* Defs/Doomsday.ded is always read first
* Flag definitions moved to Defs/Flags.ded
* XG definitions moved to Defs/XG.ded
* maximum number of submodels is now 8
* Map Info definitions can be copied
* 'InFine' is an alternative name for the 'Finale' definition

Refresh:
+ named Model definitions (Model:ID), not assigned to any state
+ lightmap resources are read from the Data\x\LightMaps directory
+ texture/flat animation sequences defined using Group defs (Anim.ded)
+ "tgf_smooth": interpolate between steps in texture/flat animation
+ particle generator flag "gnf_group": triggered by all in the flat's
Expand All @@ -36,12 +45,7 @@ Refresh:
blending for particles
+ particle generator flags "gnf_blendmul", "gnf_blendimul": normal and
inverse multiplicative blending for particles
+ added Defs/Doomsday.ded: include definitions shared by all games
+ option -nohighpat: disable high-resolution patches
* Defs/Doomsday.ded is always read first
* Flag definitions moved to Defs/Flags.ded
* XG definitions moved to Defs/XG.ded
* maximum number of submodels is now 8
* texture/flat groups can be used purely for precaching
* detail texture contrast is preprocessed: there will be multiple
instances of the same texture with different contrast levels (needs
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