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Renderer|BspLeaf|Line|SectorCluster: SectorCluster is responsible for…
… BiasIllum management SectorCluster is now responsible for the generation of map geometry "Shards" within the cluster and allocates bias illumination points as needed when first drawn. "Splitting a Cluster into Shards" has quite a nice ring to it :) The now redundant BiasSurface was removed. At present a Shard consists of the Bias lighting data only. No vertex geometry is yet stored here. Todo: The Shard struct should now begin to evolved towards the 2.0 map renderer design for this component. Presently its internal to SectorCluster as nobody else needs access to it.
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