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Fixed various issues with save games.
* jHexen - After map load the current weapon would lower and then raise again. (pendingWeapon was never saved and instead was set to currentWeapon in SV_ReadPlayer). * jHexen - player_t->airCounter was only added in player seg ver 2 (fail alignment check). * jHexen - Texture archive ver 0 support was broken. * jHexen - Removed the requirement that polyobjs be saved in the order as found by the original algorithm used to locate them in the map data. Instead wait till the tag has been read and select the associated polyobj using it. * All Games - Interpretation of the old ML_MAPPED flag was broken.
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danij
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Oct 30, 2008
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