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Fixed: "Heretic Gargoyles not spawning correctly" (see here http://so…
…urceforge.net/tracker/?func=detail&aid=2724939&group_id=74815&atid=542099). I decided to fix all such problems for good by unifying the way we interpret z heights for spawnspots across DOOM, Heretic and Hexen. All games now have a z coordinate for spawnspots and a set of flags which control how that value is interpreted game-side. dpwadmapconverter contains logic which adjusts these properties according to the map format. jDOOM64 remains to be updated accordingly.
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danij
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May 3, 2009
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -41,6 +41,7 @@ enum { | |
MO_XSECTOR, | ||
MO_X, | ||
MO_Y, | ||
MO_Z, | ||
MO_ANGLE, | ||
MO_TYPE, | ||
MO_FLAGS, | ||
|
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