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Track name: School 1 (THUG2) | ||
Install in folder: Re-volt\levels\THUG School | ||
Author: Mace (aka: Mace121) | ||
Email Address: Macethe0mni@gmail.com | ||
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Description: | ||
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Somewhere in Miami (or in South Africa according to THUG2), there's this strange looking high school loaded with quarterpipes, rails, kick ramps and stuff. It's also one of the most iconic THPS levels. | ||
______________________________________________________________________________________ | ||
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Some Info: | ||
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-Track length: 784m (788m Reversed) | ||
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Music: | ||
-3D Maze Man: Space theme | ||
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The Mixtape (in-development): | ||
-Diverse: Certified | ||
-Powerman 5000: When Worlds Collide | ||
-Styles of Beyond: Subculture | ||
-Disturbed: Liberate | ||
-FakeType: On & On And On () | ||
-Rob Hubbard: Skate or Die 2 theme | ||
-Mix Master Mike: Surprize Packidge | ||
-Masafumi Takada: Sunset Heroes (God Hand OST) | ||
-The Dreadnoughts: Sleep Is For The Weak | ||
-Primus: Jerry Was A Race Car Driver | ||
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Misc. | ||
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Notable changes: | ||
-The lighting, now with harsher shadows looking like this is a Blender Render. | ||
-Extra outer walls not shown in THUG2. | ||
-Some textures are tweaked to make the whole tiling seamless. | ||
-The entire texture set are all remapped, most of them retain it's original looks, while the bigger ones are completely redone due to their looping texture properties or doesn't look right (i.e. some outer roofs). | ||
-The Books, tables, fire alarms are present. Other objects removed. | ||
-No NPCs, but that's a theme in Re-Volt. | ||
-The slope next to the starting point faced reconstruction to have a better flow when driving. | ||
-Custom skybox, sounds, and countdown models are added. | ||
-Reused wind sfx from Frigid Peaks | ||
-White rabbit easter eggs are added. | ||
______________________________________________________________________________________ | ||
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* Copyright / Permissions * | ||
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Original Track models & Textures by Activision & Neversoft (R.I.P.) | ||
Blender Plugin (to rip THUG2 models) by the THPSX community | ||
Custom sounds from Freesound | ||
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Yeah, sure. Why not, unless you credited the author(s). |
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;-------------------------- | ||
;Revolt .INF file structure | ||
;-------------------------- | ||
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NAME 'School 1 (THUG2)' ;The name of the level as seen in-game | ||
STARTPOS 3045 -390 9877 ;Start position of the car | ||
STARTPOSREV -4642 800 20300 ;Start position of the car | ||
STARTROT 0.75 ;Start rotation of the car (0 - 1) | ||
STARTROTREV 0.75 ;Start rotation of the car (0 - 1) | ||
FARCLIP 60000 ;Far clipping distance (draw distance) | ||
FOGSTART 58000 ;Fog start (slightly less than FARCLIP) | ||
FOGCOLOR 135 197 255 ;Fog and background color | ||
VERTFOGSTART 0 ;Vertical fog start (as in rooftops) | ||
VERTFOGEND 0 ;Vertical fog end (as in rooftops) | ||
WORLDRGBPER 98 ;RGB percent of original world gouraud | ||
MODELRGBPER 100 ;RGB percent of original model gouraud | ||
INSTANCERGBPER 100 ;RGB percent of original instance gouraud | ||
MIRRORS 0 0.75 0 256 ;Type - mix - intensity start - distance | ||
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MUSIC 'levels\THUG2 School\custom\Mixtape' |
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;-------------------------- | ||
;Revolt .INF file structure | ||
;-------------------------- | ||
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NAME 'Casino RV' | ||
DIFFICULTY 2 | ||
SWEEPCAM 1 ; Sweep camera (0:Disabled, 1:Enabled) | ||
STARTPOS 0 0 0 | ||
STARTPOSREV 0 -500 10000 | ||
STARTROT 0 | ||
STARTROTREV 0.5 | ||
FARCLIP 1300000000 | ||
FOGSTART 700000000 | ||
FOGCOLOR 239 239 239 | ||
REDBOOK 1 3 | ||
MP3 'levels/casinorv/mosaique.mp3' |
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{ | ||
PICKUPS { | ||
SpawnCount 99 0 | ||
} | ||
MATERIAL { | ||
ID 0 | ||
Name "DEFAULT" | ||
Skid true | ||
Spark true | ||
Corrugated false | ||
Dusty false | ||
Roughness 1 | ||
Grip 1 | ||
Hardness 1 | ||
SkidSound 6 | ||
ScrapeSound 5 | ||
SkidColor 200 200 200 | ||
} | ||
MATERIAL { | ||
ID 13 | ||
Name "BUMPY" | ||
Skid true | ||
Spark true | ||
Corrugated true | ||
Dusty false | ||
Roughness 0.9 | ||
Grip 0.9 | ||
Hardness 1 | ||
SkidSound 6 | ||
ScrapeSound 5 | ||
SkidColor 200 200 200 | ||
CorrugationType 2 | ||
} | ||
MATERIAL { | ||
ID 3 | ||
Name "WOOD" | ||
Skid true | ||
Spark false | ||
Corrugated false | ||
Dusty false | ||
Roughness 0.8 | ||
Grip 0.8 | ||
Hardness 1 | ||
SkidSound 6 | ||
ScrapeSound 5 | ||
SkidColor 230 200 170 | ||
} | ||
MATERIAL { | ||
ID 12 | ||
Name "GRASS" | ||
Skid true | ||
Spark false | ||
Corrugated true | ||
Dusty true | ||
Roughness 0.7 | ||
Grip 0.5 | ||
Hardness 0 | ||
SkidSound 7 | ||
ScrapeSound 5 | ||
SkidColor 170 230 170 | ||
CorrugationType 3 | ||
DustType 3 | ||
} | ||
MATERIAL { | ||
ID 19 | ||
Name "DIRT" | ||
Skid true | ||
Spark false | ||
Corrugated true | ||
Dusty true | ||
Roughness 1 | ||
Grip 1 | ||
Hardness 0 | ||
SkidSound 7 | ||
ScrapeSound 5 | ||
SkidColor 150 100 70 | ||
CorrugationType 6 | ||
DustType 4 | ||
} | ||
MATERIAL { | ||
ID 1 | ||
Name "GYM" | ||
Skid true | ||
Spark false | ||
Corrugated false | ||
Dusty false | ||
Roughness 0.9 | ||
Grip 0.9 | ||
Hardness 1 | ||
SkidSound 6 | ||
ScrapeSound 5 | ||
SkidColor 200 200 200 | ||
} | ||
MATERIAL { | ||
ID 6 | ||
Name "RUBBER" | ||
Skid true | ||
Spark false | ||
Corrugated false | ||
Dusty false | ||
Roughness 1 | ||
Grip 0.8 | ||
Hardness 0.5 | ||
SkidSound 7 | ||
ScrapeSound 5 | ||
SkidColor 255 130 130 | ||
} | ||
MATERIAL { | ||
ID 10 | ||
Name "ICE" | ||
Skid true | ||
Spark true | ||
Corrugated true | ||
Dusty false | ||
Roughness 0.4 | ||
Grip 0.4 | ||
Hardness 0.2 | ||
SkidSound 7 | ||
ScrapeSound 5 | ||
SkidColor 230 230 255 | ||
CorrugationType 2 | ||
} | ||
MATERIAL { | ||
ID 21 | ||
Name "ICE2" | ||
Skid true | ||
Spark true | ||
Corrugated false | ||
Dusty false | ||
Roughness 1 | ||
Grip 1 | ||
Hardness 1 | ||
SkidSound 7 | ||
ScrapeSound 5 | ||
SkidColor 230 230 255 | ||
} | ||
MATERIAL { | ||
ID 9 | ||
Name "MILK" | ||
Skid true | ||
Spark false | ||
Dusty true | ||
Roughness 0.4 | ||
Grip 0.4 | ||
Hardness 0.2 | ||
SkidSound 7 | ||
ScrapeSound 5 | ||
SkidColor 250 250 250 | ||
DustType 2 | ||
} | ||
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CORRUGATION { | ||
ID 2 | ||
Name "BUMPY1" | ||
Amplitude 1 | ||
Wavelength 20 20 | ||
} | ||
CORRUGATION { | ||
ID 3 | ||
Name "BUMPY2" | ||
Amplitude 1 | ||
Wavelength 40 40 | ||
} | ||
CORRUGATION { | ||
ID 6 | ||
Name "BUMPY3" | ||
Amplitude 1 | ||
Wavelength 80 80 | ||
} | ||
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DUST { | ||
ID 2 | ||
Name "MILK" | ||
SparkType 30 | ||
ParticleChance 0.5 | ||
ParticleRandom 0.5 | ||
SmokeType 24 | ||
SmokeChance 0.5 | ||
SmokeRandom 0.5 | ||
} | ||
DUST { | ||
ID 3 | ||
Name "GRASS" | ||
SparkType 6 | ||
ParticleChance 0.8 | ||
ParticleRandom 0.6 | ||
SmokeType 27 | ||
SmokeChance 0.4 | ||
SmokeRandom 0.6 | ||
} | ||
DUST { | ||
ID 4 | ||
Name "DIRT" | ||
SparkType 9 | ||
ParticleChance 0.4 | ||
ParticleRandom 0.8 | ||
SmokeType 28 | ||
SmokeChance 0.2 | ||
SmokeRandom 0.8 | ||
} | ||
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SPARK { | ||
ID 5 | ||
Name "STEAM" | ||
CollideWorld true | ||
CollideObject false | ||
CollideCam false | ||
HasTrail false | ||
FieldAffect false | ||
Spins true | ||
Grows false | ||
Additive true | ||
Horizontal false | ||
Size 3000 3000 | ||
UV 0 0 | ||
UVSize 0.25 0.25 | ||
TexturePage 47 | ||
Color 2 2 2 | ||
Mass 0.0219 | ||
Resistance 0.0015 | ||
Friction 0.001 | ||
Restitution 0 | ||
LifeTime 5 | ||
LifeTimeVar 0 | ||
SpinRate 0.25 | ||
SpinRateVar 1 | ||
SizeVar 2 | ||
GrowRate 120 | ||
GrowRateVar 20 | ||
} | ||
SPARK { | ||
ID 24 | ||
Name "MILK" | ||
CollideWorld false | ||
CollideObject false | ||
CollideCam false | ||
HasTrail false | ||
FieldAffect false | ||
Spins true | ||
Grows true | ||
Additive true | ||
Horizontal false | ||
Size 30 30 | ||
UV 0 0.5 | ||
UVSize 0.25 0.25 | ||
TexturePage 47 | ||
Color 80 80 80 | ||
Mass 0.05 | ||
Resistance 0.002 | ||
Friction 0 | ||
Restitution 0 | ||
LifeTime 0.3 | ||
LifeTimeVar 0 | ||
SpinRate 80 | ||
SpinRateVar 10 | ||
SizeVar 10 | ||
GrowRate 0 | ||
GrowRateVar 36 | ||
} | ||
} |
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;-------------------------- | ||
;Revolt .INF file structure | ||
;-------------------------- | ||
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NAME 'Desolate District 1';The name of the level as seen in-game | ||
STARTPOS -500 -100 1200 ;Start position of the car | ||
STARTPOSREV -128 60 6969 ;-1300 -100 3500 Start position of the car | ||
STARTROT 0.09 ;Start rotation of the car (0 - 1) | ||
STARTROTREV 0.50 ;Start rotation of the car (0 - 1) | ||
FARCLIP 30000 ;24000 Far clipping distance (draw distance) | ||
FOGSTART 23000 ;23000 start (slightly less than FARCLIP) | ||
FOGCOLOR 31 36 31 ;0 0 0 Fog and background color | ||
VERTFOGSTART 0 ;Vertical fog start (as in rooftops) | ||
VERTFOGEND 0 ;Vertical fog end (as in rooftops) | ||
WORLDRGBPER 50 ;RGB percent of original world gouraud | ||
MODELRGBPER 75 ;RGB percent of original model gouraud | ||
INSTANCERGBPER 50 ;RGB percent of original instance gouraud | ||
MIRRORS 0 0.75 0 256 ;Type - mix - intensity start - distance | ||
REDBOOK 4 6 | ||
SWEEPCAM 1 | ||
OBTAIN 1 | ||
DIFFICULTY 3 | ||
CHALLENGE 00 56 00 | ||
CHALLENGEREV 00 57 00 |
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