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Releases: Structed/godot-playfab

1.2.1-develop.0

12 Oct 21:00
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1.2.1-develop.0 Pre-release
Pre-release

1.2.1-develop.0 (2023-10-12)

Full Changelog: 1.1.0...1.2.1-develop.0

1.2.0

12 Oct 20:57
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1.2.0 (2023-10-12)

Features

Full Changelog: 1.1.0...1.2.0

1.1.1-develop.0

30 Jul 21:36
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1.1.1-develop.0 Pre-release
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1.1.1-develop.0 (2023-07-30)

What's Changed

  • chore: excludes gdUnit4 instead of gut (gut is not there) by @OctoD in #119

Full Changelog: 1.0.1...1.1.1-develop.0

1.1.0

30 Jul 21:34
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1.1.0 (2023-07-30)

Features

  • platform: Upgrade to Godot 4.1 (#121) (42c2af4)
  • setup: add programmatic autoload in PlayFabEditor plugin script (#120) (d34d7fe)

Bug Fixes

  • add description on how to add Title ID (69b09b1)

What's Changed

  • chore: excludes gdUnit4 instead of gut (gut is not there) by @OctoD in #119

Full Changelog: 1.0.1...1.1.0

1.0.2-develop.0

13 Jun 16:37
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1.0.2-develop.0 Pre-release
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1.0.2-develop.0 (2023-06-13)

What's Changed

  • Error "Could not determine a title id for this" by @Structed in #118

Full Changelog: 1.0.0...1.0.2-develop.0

1.0.1

13 Jun 16:35
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1.0.1 (2023-06-13)

Bug Fixes

  • serializer: hardcoded ignoring of first 3 items of properties on to be serialized object (#118) (0da7b4d)

What's Changed

  • Error "Could not determine a title id for this" by @Structed in #118

Full Changelog: 1.0.0...1.0.1

1.0.1-develop.1

13 Jun 06:43
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1.0.1-develop.1 Pre-release
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1.0.1-develop.1 (2023-06-13)

What's Changed

New Contributors

Full Changelog: 0.3.4...1.0.1-develop.1

1.0.1-develop.0

04 Jun 09:55
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1.0.1-develop.0 Pre-release
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1.0.1-develop.0 (2023-06-04)

What's Changed

New Contributors

Full Changelog: 0.3.4...1.0.1-develop.0

1.0.0

03 Jun 18:44
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1.0.0 (2023-06-03)

⚠ BREAKING CHANGES

  • core: Update for Godot 4 stable

Upgraded to Godot 4. Thanks to: @MikeSchulze for GDUnit his GH Action workflow examples - https://github.com/MikeSchulze/gdUnit4 @bitbrain for his GH Action workflow examples in https://github.com/bitbrain/beehave

fix(example): Update Events demo scene for Godot 4
fix(example): crash issue on writing telemetry events
ci(pipeline): workflow_dispatch to be in correct indent level
ci(pipeline): Update GDUnit4 actions
ci(pipeline): Run unit tests on Godot 4.02 & 4.0.3
ci(pipeline): Separate Godot 4 & 3 branches
ci(pipeline): Separate Godot 4 workflows
ci(pipeline): set new asset ID for new Asset in AssetLib
ci(pipeline): Exclude LoginIntegrationTest (broken)
ci(pipeline): Removed defunct & unused plugin refresher
test(pipeline): Switch test framework to GDUnit4
docs(readme): Added users of godot-playfab to README.md
docs(license)Updated licenses

Features

Continuous Integration

  • bump mathieudutour/github-tag-action to v6.1 (7491b16)

What's Changed

New Contributors

Full Changelog: 0.3.4...1.0.0

0.3.4

25 Jan 20:26
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0.3.4 (2023-01-25)

Bug Fixes

  • Implementation to check for GZip Accept-Encoding header (#101) (d4c1f15)

Continuous Integration

  • enable release job on develop branch (e90d587)
  • fix step name when using changelog output (39269b5)
  • USe release notes from mathieudutour/github-tag-action and also create prereleases (3e7b942)

Full Changelog: 0.3.3...0.3.4