A statically implemented Behaviour Tree logic in Godot 4.0+
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Follow the detailed instruction on how to compile Godot.
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Use the main branch of Godot for Godot 4.0+.
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Copy the files (excluding /test/*) into a (/modules/behaviour_tree) in your Godot source folder.
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Compile like normally you would do.
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Right click on folder / empty section.
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Press New Resources....
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Search for and add VBehaviourTreeResource.
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Save: Saves the visual behaviour tree into the file.
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Reload: Reload the visual behaviour tree from the file.
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Save as Tree: Saves the visual behaviour tree as runtime behaviour tree.
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Check the /test/ in the github repository for the example.
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Normally you would only need to load the runtime tree generated by visual editor and call
get_behaviour_tree()
on it, you could also load the visual behaviour tree but there is not reason to do so. -
Initialize the tree by setting the object it should be targetting
behaviour_tree.set_meta("bt_node_object", self)
(this is optional if you're not using any node that uses bt_node_object meta data) and by setting other meta datas. -
Initialize the nodes by calling
behaviour_tree.initialize_tree()
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Call
behaviour_tree.execute_tree()
in whatever logic / event you want.
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Create a node of type
BehaviourTreeHolder
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Set the
Target Node
to it's parent or root. (It's advised to use root unqiue scene rather than using the main scene/subscene). -
Set the
Behaviour Tree
to the resource in file or generate one by right clicking it. (It's advised to use a file generated behaviour tree to be able to debug the tree at runtime).
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Check the /test/ in the github repository for the example.
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Create a simple json file and reference it from the target visual behaviour tree.
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Each section represents a class name that extends to either
BehaviourTreeCustomActionNode
,BehaviourTreeCustomCompositeNode
orBehaviourTreeCustomDecoratorNode
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For each section, it contains name, category and description.
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Create a
BehaviourTreeRemoteTreeHolder
node. -
Access and initialize the external remote tree by setting the
vbehaviour_tree
property with aVBehaviourTreeResource
resource. -
the tree will be visible by accessing the node in
Remote
tab and will be updated on eachexecute_tree
call for tree resource.