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Latest commit 826784d Jun 25, 2017 @akien-mga akien-mga committed on GitHub Merge pull request #9357 from GodotExplorer/pr-fix-string-copy_from
Fix crash with String::copy_from with NULL string parameter
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core Fix crash with String copy from with NULL string parameter Jun 25, 2017
doc Merge pull request #8407 from Jylhis/popup_item_select_hide Jun 19, 2017
drivers Ability to restart particle system with a function call Jun 25, 2017
editor i18n: Update template and sync translations Jun 25, 2017
main BuildSystem: generated files have .gen.extension Jun 25, 2017
misc Use new icons everywhere May 28, 2017
modules Merge pull request #9334 from Noshyaar/pr-genh Jun 25, 2017
platform Merge pull request #9334 from Noshyaar/pr-genh Jun 25, 2017
scene Fixes method bind Jun 25, 2017
servers Ability to restart particle system with a function call Jun 25, 2017
thirdparty Update freetype to 2.8 Jun 25, 2017
.clang-format Style: Add .clang-format based on LLVM style Feb 11, 2017
.editorconfig Add trim_trailing_whitespace to .editorconfig May 16, 2017
.gitattributes Formatting of mm files Apr 9, 2017
.gitignore BuildSystem: generated files have .gen.extension Jun 25, 2017
.travis.yml Add ETC1/ETC2 compression support though etc2comp. May 31, 2017
AUTHORS.md Add more recent contributors to AUTHORS Jun 16, 2017
CONTRIBUTING.md Formatting CONTRIBUTING.md to 80 colums May 30, 2017
COPYRIGHT.txt TinyEXR: Document licensing and copyright May 27, 2017
ISSUE_TEMPLATE.md Issue template: Stop discouraging bug reporting on master Mar 24, 2017
LICENSE.txt Fix license formatting breaking GH detection May 7, 2017
LOGO_LICENSE.md Improve documentation of thirdparty code snippets May 7, 2017
README.md Use new Godot icon consistently everywhere May 17, 2017
SConstruct BuildSystem: generated files have .gen.extension Jun 25, 2017
icon.png Use new Godot icon consistently everywhere May 17, 2017
icon.svg Use new Godot icon consistently everywhere May 17, 2017
logo.png Use new Godot icon consistently everywhere May 17, 2017
logo.svg Use new Godot icon consistently everywhere May 17, 2017
methods.py BuildSystem: generated files have .gen.extension Jun 25, 2017
version.py Bump version to 3.0-alpha Jan 2, 2017

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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