Godot Engine – Multi-platform 2D and 3D game engine
Clone or download
Latest commit 4c863da Oct 15, 2018
Permalink
Failed to load latest commit information.
core Fix bug with OAHashMap corruption on insertion Oct 11, 2018
doc Doc Tabs Oct 15, 2018
drivers Merge pull request #22800 from QbieShay/depth_write Oct 11, 2018
editor Merge pull request #22939 from merumelu/tileset-add-texture-fix Oct 12, 2018
main Add testcase whether OAHashMap loses keys Oct 11, 2018
misc Merge pull request #22626 from akien-mga/travis-android-ndk Oct 2, 2018
modules Merge pull request #22865 from neikeq/issue-22854 Oct 8, 2018
platform Fixed initialization of android modules Oct 15, 2018
scene [Docs] Fixed 'get_button_count's link and a typo related to 'button'. Oct 13, 2018
servers Merge pull request #22800 from QbieShay/depth_write Oct 11, 2018
thirdparty Fix warning about functions defined but not used [-Wunused-function] Sep 29, 2018
.appveyor.yml CI: Disable debug_symbols on Travis/AppVeyor Aug 21, 2018
.clang-format Style: Format code with clang-format 6.0.1 Jul 18, 2018
.editorconfig Adds C# rule to .editorconfig. Jul 20, 2018
.gitattributes Initial version of VS natvis file Sep 17, 2018
.gitignore Merge pull request #22134 from elasota/natvis Sep 17, 2018
.mailmap Disable colored output and progress bar when building outside of a TTY Jan 13, 2018
.travis.yml Travis: Enable 'werror' for X11 and Android builds Oct 4, 2018
AUTHORS.md Update AUTHORS and DONORS list Oct 5, 2018
CHANGELOG.md Add a project changelog Feb 22, 2018
CODEOWNERS Fix typo in gdnative module path in CODEOWNERS Jul 20, 2018
CONTRIBUTING.md Add useful links for contributors to CONTRIBUTING and README docs. Oct 14, 2018
COPYRIGHT.txt Move Penner easing equations to thirdparty/misc Sep 28, 2018
DONORS.md Update AUTHORS and DONORS list Oct 5, 2018
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments Jan 5, 2018
LICENSE.txt Update copyright statements to 2018 Jan 1, 2018
LOGO_LICENSE.md Improve documentation of thirdparty code snippets May 7, 2017
README.md Add useful links for contributors to CONTRIBUTING and README docs. Oct 14, 2018
SConstruct SCons: Add 'werror' opt-in to treat warning as errors Oct 4, 2018
compat.py fixed building using scons with python3 May 28, 2018
gles_builders.py -Lightmap and lightmap capture support for GLES2 Sep 28, 2018
icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` Jun 28, 2018
icon.svg Use new Godot icon consistently everywhere May 17, 2017
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` Jun 28, 2018
logo.svg Use new Godot icon consistently everywhere May 17, 2017
methods.py SCons: Add 'werror' opt-in to treat warning as errors Oct 4, 2018
platform_methods.py Fixed short circuiting on non-Windows platforms Jul 30, 2018
version.py Bump version to 3.1-alpha Aug 27, 2018

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge