Godot Engine – Multi-platform 2D and 3D game engine
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Latest commit 79480a6 Jan 17, 2017 @akien-mga akien-mga committed on GitHub Merge pull request #7566 from karroffel/ptrcall-fix
updated method_ptrcall.h to use 3.0 naming
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core updated method_ptrcall.h to use 3.0 naming Jan 17, 2017
doc Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR var… Jan 16, 2017
drivers Adapt platforms to AudioServer refactoring Jan 16, 2017
main Style: Various fixes to play nice with clang-format Jan 16, 2017
modules Merge pull request #7532 from tagcup/pcg_prng Jan 16, 2017
platform Merge pull request #7558 from Faless/fix_windows_output Jan 16, 2017
scene Working on compile issues for iOS Jan 16, 2017
servers Adapt platforms to AudioServer refactoring Jan 16, 2017
thirdparty zlib: Update to upstream version 1.2.11 Jan 16, 2017
tools Added some missing icons and modified others Jan 17, 2017
.editorconfig Add .editorconfig Jun 22, 2015
.gitattributes GH linguist: properly detect .inc files as C++ Jul 3, 2016
.gitignore Added VC++ cache database and temporary storage folder when running Jan 15, 2017
.travis.yml Working on compile issues for iOS Jan 16, 2017
CONTRIBUTING.md Add information about dev communication channels Jan 11, 2017
ISSUE_TEMPLATE.md Dehardcode version major in editor settings Jan 11, 2017
LICENSE.md Welcome in 2017, dear changelog reader! Jan 1, 2017
LOGO_LICENSE.md logo in svg curves & license Jun 8, 2015
README.md Rewrite the README to be more descriptive Nov 3, 2016
SConstruct Remove libmpcdec bundled lib, no longer used Jan 11, 2017
icon.png Fixed iCCp chunk in pngs Jun 22, 2016
icon.svg Remove grey capsule on official logo Feb 28, 2016
logo.png Fixed iCCp chunk in pngs Jun 22, 2016
logo.svg Remove grey capsule on official logo Feb 28, 2016
methods.py fix code generation so it generates Transform2D instead of Matrix32 Jan 11, 2017
prop_renames.txt Rename collision layer as suggested in #5696 Jan 13, 2017
signal_renames.txt Added a list of signals to rename, this should become a header eventu… Jan 12, 2017
version.py Bump version to 3.0-alpha Jan 2, 2017



Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.


Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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