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Memory Leak #189
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@chiunam : First of, thank you for creating this pod. It looks great. We've just integrated it with our app and are testing it to learn more about it. I also did notice that it uses a lot of memory when scrolling through a large collection of images. On iPhone 6 Plus with 2000 images, the working set starts at 30 MB when the asset picker is first presented, and goes up to almost 200 MB when I scroll through the collection a few times. After a cursory look, it doesn't seem like a memory leak though - eventually, the memory gets cleaned up if I dismiss the picker and present it again. Still, that's a lot of memory. Possibly related to that - scroll performance seems to be an issue on iPhone 6 Plus. I agree with your comment earlier that perf is adequate on iPhone 6, but with more images visible on screen + higher resolution on iPhone 6 Plus, the experience is not smooth. I've spend less than an hour looking at the code so far, but it feels like
with
then scrolling is a lot smoother, and the app ends up using a lot less memory (I couldn't go past 60 MB in the exact same experiment as above). /cc: @chadwilken |
Good find! I would love to get a patch of this soon. If you need help with anything let me know. |
I've updated my PR to include the fix for this: #188. I changed thumbnail request resize mode from |
@chrisze Thanks a a lot for your investigation and contribution. I need some time to study and test your PR. Might not able to merge it in a short time as I am pretty busy recently. @chadwilken Please help to test @chrisze's PR if you are free. |
Guys, sorry for being late. I'm going to merge his PR. Just have to clarify some changes with @chrisze. Stay tuned. |
#189 Fix memory issue and visual bugs
I am using a pretty vanilla setup of the library and simply presenting the view controller and scrolling to the top adds ~40mb to my in use memory. Have you experienced this before and if so do you have a work-around?
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