Releases: 200Tigersbloxed/UnityMods
HRtoVRChat - v1.6.0
HRtoVRChat - v1.6.0
Simple update that was held off for a while due to OSC, but with game breaking changes, must be updated to latest.
🛑 PLEASE READ THIS 🛑
HRtoVRChat is now entering it's deprecated stages, and will soon become obsolete!
All new releases will no longer come with build artifacts; users will be required to build themselves, and new releases will only occur for game breaking changes. Releases from here on out will no longer be updated to the VRCMG (so you can no longer update via. MelonAssistant). Please consider upgrading to HRtoVRChat_OSC
Changes:
- Matched with latest HRtoVRChat_OSC
- SDK, ParameterManager Fixes, Omnicept, Prefab Artifact, etc.
- New system for merging libraries to avoid use of ILRepack
- Bumped ParamLib
HRtoVRChat - v1.5.1
HRtoVRChat - v1.5.1
Just some small fixes duplicated from HRtoVRChat_OSC and others.
Changes:
- Changed
OnHeartBeatUpdate
to not control starting ofHeartBeat()
in MainMod.cs - Both
HeartBeat()
and other funny name are no longer Started every frame, but looped with a while. - Parameters will now reset to a default value when there's no activeHRManager present.
- Fixes #16
- Optimized
HeartBeat()
's parameter Actions.
LabratEyeTracking v1.3.1
Small bug fixes
- Fixed issue with Unity Main Threads
- Unity please become Thread safe okay thank you
- Fixed issue with Blinking not properly working
HRtoVRChat - v1.5.0
Internal changes to accommodate new APIs for HypeRate and Pulsoid users
ATTENTION
There are migration steps required for Pulsoid users! Please read the README for migration instructions.
Fixed:
- Pulsoid Support
- HypeRate Support
Changed:
- Tiny refactors in EasyAvatarHook
- Tiny Changes in RestartingHRListeners
- Bumped ParamLib
Expected Bugs:
- Restarting HRListeners for HypeRate and Pulsoid might be jank. Please use the AMAPI support and Stop, wait a couple of seconds, and start to ensure you are reconnected successfully.
Thank you very much to @qe201020335 for all the help with this new integration, and thank you very much to all the wonderful testers in our discord! ❤️
LabratUIKit - v1.0.0
LabratUIKit - v1.0.0
LabratUIKit is a framework for SCP Labrat Modders to have UI functions in-game easily! Please read documentation on how to use if you are a modder!
USERS
This library may be required for other mods to function correctly, please read their mod descriptions to see if it is required. This library adds no functionality to the user, but it does for mod creators.
CustomLabratNPC v0.2.0
CustomLabratNPC - v0.2.0
New UI Management system running off of LabratUIKit! Now you can manage which NPCs you'd like to use for an SCP!
Required Mods
NOTICE
This mod is in an unstable state and will have bugs and issues. Please report bugs to the issues. DO NOT ASK FOR SUPPORT IN ISSUES.
Changelog:
- Added UI
- Bug Fixes
CustomLabratNPC v0.1.0
CustomLabratNPC - v0.1.0
First release of CustomLabratNPC! CustomLabratNPC will load in custom models for SCPs! Featured with not only animating, but scripting! (and it aint no lua ;P ) You can find more information in the project's directory.
NOTICE
This mod is in an unstable state and will have bugs and issues. Please report bugs to the issues. DO NOT ASK FOR SUPPORT IN ISSUES.
For support, please use my discord server or the discussions board.
Changelog:
- Initial Release
LabratEyeTracking v1.3.0
LabratEyeTracking - v1.3.0
- Switched to MelonLoader
- Please uninstall BepInEx
- Remove the following files/directories
- BepInEx
- changelog.txt
- doorstop_config.ini
- winhttp.dll
- Remove the following files/directories
- Install MelonLoader
- Install Guide
- Please follow the automated guide, there's no reason not to use it.
- Please uninstall BepInEx
I'm trying to set MelonLoader as the standard for SCP Labrat modding, as it provides numerous useful features for the game compared to other mod loaders. If you make a mod for SCP Labrat, I urge you to follow in my steps and use MelonLoader as your choice for a mod loader.
LabratEyeTracking v1.2.2
LabratEyeTracking - v1.2.2
+Critical errors with BepInEx being fixed.
- Anything related to the Plugin's MonoBehaviour ability is breaking in runtime, just causing it to null out after 5 frames. Can be tested by using
Update()
and seeing how long it lasts. - Might try MelonLoader in the future to see if it betters, but for now, this will do.
- Optimizations
LabratEyeTracking v1.2.1
LabratEyeTracking - v1.2.1
Fixed for latest
IMPORTANT NOTE
It is unknown if this will work in multiplayer lobbies. Please keep in mind that this mod is designed for use in singleplayer mode!