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stream.go
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stream.go
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// Copyright 2020 Asim Aslam
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Original source: github.com/micro/go-micro/v3/client/grpc/stream.go
package grpc
import (
"context"
"io"
"sync"
"github.com/2637309949/micro/v3/service/client"
"google.golang.org/grpc"
)
// Implements the streamer interface
type grpcStream struct {
// embed so we can access if need be
grpc.ClientStream
sync.RWMutex
closed bool
err error
conn *poolConn
request client.Request
response client.Response
context context.Context
close func(err error)
}
func (g *grpcStream) Context() context.Context {
return g.context
}
func (g *grpcStream) Request() client.Request {
return g.request
}
func (g *grpcStream) Response() client.Response {
return g.response
}
func (g *grpcStream) Send(msg interface{}) error {
if err := g.ClientStream.SendMsg(msg); err != nil {
g.setError(err)
return err
}
return nil
}
func (g *grpcStream) Recv(msg interface{}) (err error) {
defer g.setError(err)
if err = g.ClientStream.RecvMsg(msg); err != nil {
// #202 - inconsistent gRPC stream behavior
// the only way to tell if the stream is done is when we get a EOF on the Recv
// here we should close the underlying gRPC ClientConn
closeErr := g.Close()
if err == io.EOF && closeErr != nil {
err = closeErr
}
return err
}
return
}
func (g *grpcStream) Error() error {
g.RLock()
defer g.RUnlock()
return g.err
}
func (g *grpcStream) setError(e error) {
g.Lock()
g.err = e
g.Unlock()
}
// Close the gRPC send stream
// #202 - inconsistent gRPC stream behavior
// The underlying gRPC stream should not be closed here since the
// stream should still be able to receive after this function call
// TODO: should the conn be closed in another way?
func (g *grpcStream) Close() error {
g.Lock()
defer g.Unlock()
if g.closed {
return nil
}
// close the connection
g.closed = true
g.close(g.err)
return g.ClientStream.CloseSend()
}