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Releases: 32blit/rocks-and-diamonds

Version 0.0.6 - for 0.3.0

22 Feb 16:16
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Just some build fixes

Version 0.0.5 - for 0.2.0

01 Oct 16:17
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  • Prep for PicoSystem
  • Add some new levels

Version 0.0.4 - for v0.1.13

09 Aug 12:16
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  • Remove TMX struct declaration
  • Cleanup button handling code to use buttons.pressed instead of re-implementing it
  • Use screen.bounds instead of hard-coded width/height
  • General code cleanup

Version 0.0.3 - for v0.1.10 RC1

10 Feb 18:15
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Version 0.0.2 - Loading a second level extravaganza

26 Jan 17:37
74ce963
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This will be built against an arbitrary pre-release version of the 32blit SDK, but now you can finally advance to level 2. Whee!

Version 0.0.1a - for 32blit v0.1.2 Beta

08 Dec 20:01
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No code changes here, just tagging a release to trigger .blit binary builds compatible with v0.1.2

Version 0.0.1

02 Dec 11:51
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Version 0.0.1 Pre-release
Pre-release

Initial prototype release of Rocks & Diamonds. There's a lot to do, but this demo includes:

  • 1 level
  • Rocks and diamonds fall and slide as you would expect
  • All movement is per-tile for simplicity and will stay this way
  • Bombs for some reason, these break the level, need to be collectable and need not to affect walls, haha!
  • Animations, more or less
  • A - mostly complete - gameplay loop- survive, grab the key, go out the door, rinse, repeat- get the most diamonds on the way