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Dungeonstein-3D-map-editor

WUSIWUG tile based editor for my Dungeonstein 3D project. This is a simple tool that helps me to create episodes for my game (with up to 10 maps per each episode). Levels which are shaped with this tool are very simple and are similar to wolf3d maps. Originally editor was suppose to look like Havoc's Wolf3D Editor, but then I've seen DelvEdit.

Credits

  • NPC sprites by elihaun (elihaun.itch.io) (animated by me)
  • props sprites made by Kenney Vleugels for Kenney (www.kenney.nl)
  • bullet impact sprites made by ZappedCow (zappedcow.itch.io)
  • explosion sprite created by Luis Zuno (ansimuz.itch.io)
  • music from Retro Audio Tracks are cc0 Public Domain
  • imgui wrapper/plugin which was originally made by Patrick Jendral (jenGs), edited by forum members Txesmi and EVO. Original sources can be found here: https://github.com/ocornut/imgui and https://github.com/pjen/imgui-Lite-C-integration and https://github.com/txesmi/imgui-Lite-C-integration
  • WinAPI to find all supported resolutions of the primary monitor (big thanks to forum members Superku and Emre)
  • Sidney Just aka JustSid for teaching me C/C++ basics and helping out with dynamic array
  • JustinV aka Justin Varghese and Emre aka Mr. Cthulhu for supporting me and testing 🖤

Some screenshots:

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