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reduce building complexity and split into parts #30
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Need to fix building scale issues: |
That method worked to fix building scale. Appears to be 1 draw call per part (per building)? Test to be sure. The to implement cloning of buildings along road. |
Done with a40af12 however needs documentation and before/after stats comparison. Also writeup tickets for next steps (more building types, instancing?) |
Stats to compare before and after for performance // OLD combined model It cut draw calls in half and about same number of triangles, so keep this change! |
I tried with gltfpack and the -kn option but resultant gtlf part didn't display but it does display in gltf viewer, more debugging needed zeux/meshoptimizer#151 |
Sticking with draco for now, this is done |
relates to 3DStreet#30
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