Releases: 4Players/odin-sdk-unity
Releases · 4Players/odin-sdk-unity
1.6.4
1.6.0
1.5.7
General
- Core SDK has been updated to version 1.5.7 (details)
1.5.5
General
- Core SDK has been updated to version 1.5.5 (details)
New Features
- Added support for Android on ARMv7a
API Changes
- Added
SilenceCapturedAudio
on audio sender - Removed deprecated
IsPaused
andIsMuted
properties from media streams
Bugfixes / Improvements
- Added fallback to default device during reset for smoother recovery
- Fixed
OnMediaActiveStateChanged
event update for input streams - Fixed echo cancellation for enhanced audio clarity
- Media handle now resets upon connecting to
PlaybackStream
ensuring a clean state
1.4.0
General
- Core SDK has been updated to version 1.4.0 (details)
Bugfixes / Improvements
- Added debug messages for
OdinException
- Fixed an issue where
PushAudio
failed during hot-reload while the microphone was not connected
1.3.2
General
- Core SDK has been updated to version 1.3.1 (details)
1.3.1
Bugfixes / Improvements
- Refactored
PlaybackComponent
to utilize runtimeAudioClip
for a more efficient audio playback - Resolved an issue in
OdinHandler
script that was hindering Unity Android builds PlaybackComponent
now uses runtimeAudioClip
for playing audio, restoring the functionality of environmental effects- Eliminated manual adjustment of system sampling rate from
PlaybackComponent
for simpler interface - Added descriptions to 3D sample scene clarifying the activation of push-to-talk feature
- Added warning for impending deprecation of the mute function
1.3.0
1.1.1
1.1.0
General
- Core SDK has been updated to version 1.0.1 (details)
- Added options to adjust microphone input volume
- URL to 4Players admin panel has been updated
API Changes
- Added
MicrophoneReader.GetVolumeScale
- Added
MicrophoneReader.GetAveragedVolume
- Added
MicrophoneReader.SetVolume
- Renamed
MediaStream.IsMuted
toMediaStream.IsPaused
Bugfixes / Improvements
- Fixed an issue where the activity state of the local media stream was not updated