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Idea: Integrate/Bundle Level Designer Toolkit (LDtk) into GDevelop as a tilemap editor #2002
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It seems very nicely done :) Seems like the output format is custom (not the one from Tiled) so this will need an adapter I think. I've created a card here: https://trello.com/c/yCXSSFFu/456-integrate-led-level-editor-inside-gdevelop-for-designing-tilemaps-levels-with-it |
@4ian funnily enough, I've been using LEd since its newest update and asked the dev if they could output to the standard Tiled Json format. They actually added it to their roadmap for 0.3.0. In theory this would make it compatible with the work @blurymind |
Awesome! Making even more interesting to get this tilemap object working :) So we can start using it in games and see what's the best way to integrate an advanced editor like this. |
if we could embed an external editor directly in gdevelop - as a tab, rather than a modal window - that could make it feel more integrated :) in any case if the developers make a tiled importer/exporter, it will save us the effort to write an LED importer |
Just a heads up here for @blurymind and @4ian LE-d has hit 1.0 and renamed to Level Designer Toolkit: https://deepnight.net/tools/ldtk-2d-level-editor/ |
I am thinking that the best way forward for this is to add the ability to parse LdTk JSON files to the tilemap extension. From there on it can be sent to the correct parsing method. Problems to overcome before ldtk can de embedded as an external editor:
Potential alternative way to include LDTK in gdevelop is to make a new react component which wraps it - that way we could put it directly inside gdevelop as a new tab type and it will also work in the web version. Ldtk as a react component can be developed on a different gihub repository and added to npm as a module. This can attract more maintainers to it. |
I agree. |
So, I've also posted over on the Pixi-tilemap Github about the possibility of adding LDtk formatted JSON support. I'm waiting for clarification from the maintainer as I'm not quite understanding his question. Assuming that doesn't go through, if I understand correctly from @blurymind , this idea needs 3 things:
Is the above accurate? If the above are all accurate, is @4ian okay with me opening up a bounty on this? |
This is more or less the ideal situation yes. Unsure how doable it is, because it would need also disabling a bunch of LDtk feature that we would not need (some configuration settings or these kind of stuff that would not be relevant for GDevelop).
I think we could as well handle directly as you said the LDtk JSON format, because it's not that complex and may be better than triggering a translation to Tiled TMX, then to Tiled JSON, all of this to finally be able to open it.
In a first version, we can add some limitation to the LDtk supported features. Like one tileset, or separately export tilemaps maybe.
Feel free to do so! Note that this kind of task seem actually more complex than actually adding the initial Tilemap object that we currently have (so that everyone has an expectation on the complexity of this). |
Hey all, while it's not as large as I'd like it to be right now, I've started the bounty for this effort here: https://www.bountysource.com/issues/93298046-idea-add-new-externral-editor-to-edit-tilemaps-ldtk |
@4ian, @Bouh, or @blurymind (or someone who can): Can we rename this to "Idea: Integrate/Bundle Level Designer Toolkit (LDtk) into GDevelop as a tilemap editor" or something similar? Just want to clean up the title for the bounty. |
Updated, thanks! :) |
I'd say lets investigate with the ldtk developer if we can get it as a react component. He might be willing to assist in some way or even engage this feature, since its marked as a milestone feature on the tracker there |
General heads up, I was able to bump this up to roughly where I wanted to start it at. The bounty is now at $150: https://www.bountysource.com/issues/93298046-idea-integrate-bundle-level-designer-toolkit-ldtk-into-gdevelop-as-a-tilemap-editor |
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Led is a level editor, that is similar to tiled- but with the exception that it can run inside electron. What is even more exciting is how clean and simple the interface is, while being capable of very powerful autotiling
https://www.youtube.com/watch?v=pYBWGt8wbsU
https://deepnight.net/tools/ldtk-2d-level-editor/
https://github.com/deepnight/ldtk
ticket on the ldtk tracker
deepnight/ldtk#126
it has powerful auto-tiling, but it can also be used in the traditional way without it
This makes me wonder if we can bundle it like we bundle piskel. Still needs to be researched a bit :)
Trello board card:
https://trello.com/c/yCXSSFFu/456-integrate-led-level-editor-inside-gdevelop-for-designing-tilemaps-levels-with-it
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