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Director Rework

This mod aims to diversify enemy/elite/boss spawns, so instead of getting a horde of pests you get multiple enemy types. Does the same with elites, minimizing hordes of mending for example. Rerolls enemies/elites more often. Yes this applies to teleporter bosses as well (multiple boss types per tp - configurable). Works with all combat directors (normal runs, simulacrum, alt game modes, etc...).

Changelog

1.1.1

  • Prioritize more expensive enemies when sufficient credits are available
  • No change required for Seekers of the Storm, backwards compatible

1.1.0

  • Added configuration for teleporter boss to spawn multiple types or not
  • Fix null reference exception on elite type reset
  • Fix broken Void Fields
  • Reinstate limit on enemies per wave
  • Prevent wave from ending prematurely if a particularly expensive card is chosen
  • Fix invalid boss title and/or combat shrine message

1.0.1

  • Fix non-boss tier enemies spawning instead of bosses on teleporter events

1.0.0

  • Release