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qt_openglrenderer: fix fullscreen rendering on mac #2581

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merged 1 commit into from
Aug 6, 2022

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elyosh
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@elyosh elyosh commented Aug 6, 2022

Summary

Fix fullscreen rendering on mac.
glViewport needs to be called inside onBlit on mac or the viewport transformation will be reset at some point.
Also correct the x/y offset scaling for retina displays.

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@OBattler OBattler merged commit c46e7c7 into 86Box:master Aug 6, 2022
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Successfully merging this pull request may close these issues.

4:3 in fullscreen stretch mode not working in macOS with Open GL 3.0 rendering
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