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// A3Wasteland - mpEventHandler.txt BattlEye filters by AgentRev | ||
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5 "" | ||
7 "" |
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// A3Wasteland - publicVariableVal.txt BattlEye filters by AgentRev | ||
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5 "createMine" | ||
5 "createUnit" | ||
5 "createVehicle" | ||
5 "BIS_fnc_3Dcredits" | ||
5 "BIS_fnc_AAN" | ||
5 "vChecksum" | ||
5 "vehicleChecksum" | ||
// disabled since not really necessary |
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// A3Wasteland - remoteExec.txt BattlEye filters by AgentRev | ||
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5 "" !"^\["true", ""\] \[[0-9:-]+ group, [0-9]+\]$" // Allows UAV usage | ||
7 "" !"^\["true", ""\] \[[\d:-]+ group, \d+\]$" // Allows UAV usage |
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// A3Wasteland - scripts.txt BattlEye filters by AgentRev | ||
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7 "BIS_fnc_AAN" | ||
7 "ctrlCreate" | ||
7 "ctrlDelete" | ||
7 "forceRespawn" |
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// A3Wasteland - setVariable.txt BattlEye filters by AgentRev | ||
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5 "A3W_storeSellBox" | ||
5 "A3W_vehicleStorePurchase" | ||
5 "BuildingLoot" | ||
5 "fpsFix_eventHandlers" | ||
5 "fpsFix_simulationCooloff" | ||
5 "handleDamageEH" | ||
5 "^hitUnit_" | ||
5 "Lootready" | ||
5 "processedDeath" | ||
7 "^A3W_(handleDamageEH|purchasedStoreObject|storeSellBox|unconsciousEngineEH)" | ||
7 "^BIS_fnc_MP_queue" | ||
7 "^BuildingLoot" | ||
7 "^captureTriggerMarker" | ||
7 "^corpseLocalEH" | ||
7 "^fpsFix_(eventHandlers|simulationCooloff)" | ||
7 "^Lootready" | ||
7 "^processedDeath" | ||
7 "^spawnBeacon_lastUse" | ||
7 "^storeNPC_(face|nearestBuilding|setupComplete)" |
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// A3Wasteland - waypointCondition.txt BattlEye filters by AgentRev | ||
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5 "" !"^\["true", ""\] \[[0-9:-]+ group, [0-9]+\]$" // Allows UAV usage | ||
7 "" !"^\["true", ""\] \[[\d:-]+ group, \d+\]$" // Allows UAV usage |
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// A3Wasteland - waypointStatement.txt BattlEye filters by AgentRev | ||
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5 "" !"^\["true", ""\] \[[0-9:-]+ group, [0-9]+\]$" // Allows UAV usage | ||
7 "" !"^\["true", ""\] \[[\d:-]+ group, \d+\]$" // Allows UAV usage |
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