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Light source values
Schnappy edited this page Jul 3, 2021
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The neutral value for these is RGB = 128,128,128.
This is the solid color that will be used behind the geometry. It can be thought of as kind of the sky color.
Setting the horizon color in Blender will set this background color.
BK
in psx term, it's equivalent to Blender's ambient color.
Lower values will result in stronger shadows.
FC
can be thought of as the PSX's fog color. It can be set in the engine's include/defines.h
file for now, and will be the same for every level.