CommandHandlerHelper (Yum!) Added #1027
Merged
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There were a ton of commands that worked both on the console, and from a player session.
These commands had conditions like the following to determine if the output should be sent to the console or to the sesion:
if (session != null)
sendToSession()
else
SendToConsole()
CommandHandlerHelper cleans up this.
In addition, there were places in the code that were doing Console.WriteLine that should have been using the logger instead.