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Refactored generators, improved RNG selection formula #1041
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I'd like to review the parallel change, and improve the 60hz target for UpdateGameWorld calcs
InitCreate = value.InitCreate, | ||
MaxCreate = value.MaxCreate, | ||
InitCreate = (int)value.InitCreate, // FIXME in SQL generator: should be int? | ||
MaxCreate = (int)value.MaxCreate, |
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Fixed these in the database, cast can be removed now
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minor change on the cast
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