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Adding multistrike weapons #1043

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merged 1 commit into from
Oct 3, 2018
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@gmriggs gmriggs commented Oct 3, 2018

  • There are a bunch of Bandit weapons that can be used for testing. https://github.com/ACEmulator/ACE-World-16PY/search?q=TripleSlash will show a bunch of multistrike weapons. /ci 12053 for a Bandit Lightning Dagger

  • The animation hit frames were synced up reasonably well, but I am still looking for something in the data that can tell us exactly which animation frames to strike on.

  • Two-handed weapons are temporarily double-striking, while cleaving is still being added

  • Fixed a bug with fist combat mode being broken

  • Improved dual wielding combat so that the stats from the offhand weapon are used on the offhand attacks

  • Added more comments to Player_Melee

  • Fixed a bug where melee combat was not sending the 'AttackDone' network message when 'Auto-repeat' attacks option was disabled, with the power bar refilling (but not attacking again)

  • Fixed a bug where players could poke things with a staff, and other melee weapons that weren't supposed to thrust

  • Multistrike anomalies: shieldless combat cannot thrust, shield combat cannot slash (no animation links for these stances)

@LtRipley36706 LtRipley36706 merged commit 508611f into ACEmulator:master Oct 3, 2018
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