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There are a bunch of Bandit weapons that can be used for testing. https://github.com/ACEmulator/ACE-World-16PY/search?q=TripleSlash will show a bunch of multistrike weapons. /ci 12053 for a Bandit Lightning Dagger
The animation hit frames were synced up reasonably well, but I am still looking for something in the data that can tell us exactly which animation frames to strike on.
Two-handed weapons are temporarily double-striking, while cleaving is still being added
Fixed a bug with fist combat mode being broken
Improved dual wielding combat so that the stats from the offhand weapon are used on the offhand attacks
Added more comments to Player_Melee
Fixed a bug where melee combat was not sending the 'AttackDone' network message when 'Auto-repeat' attacks option was disabled, with the power bar refilling (but not attacking again)
Fixed a bug where players could poke things with a staff, and other melee weapons that weren't supposed to thrust
Multistrike anomalies: shieldless combat cannot thrust, shield combat cannot slash (no animation links for these stances)