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Fix Quest, corpse and chest issues #1770

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Apr 20, 2019
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17 changes: 8 additions & 9 deletions Source/ACE.Server/Command/Handlers/PlayerCommands.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,28 +19,27 @@ public static void HandlePop(Session session, params string[] parameters)
session.Network.EnqueueSend(new GameMessageSystemChat($"Current world population: {PlayerManager.GetAllOnline().Count.ToString()}\n", ChatMessageType.Broadcast));
}

// quest info
[CommandHandler("myquests", AccessLevel.Player, CommandHandlerFlag.RequiresWorld, "Shows the player's quest log")]
// quest info (uses GDLe formatting to match plugin expectations)
[CommandHandler("myquests", AccessLevel.Player, CommandHandlerFlag.RequiresWorld, "Shows your quest log")]
public static void HandleQuests(Session session, params string[] parameters)
{
if (!PropertyManager.GetBool("quest_info_enabled)").Item) return;

var text = "";
if (!PropertyManager.GetBool("quest_info_enabled").Item) return;

foreach (var playerQuest in session.Player.QuestManager.Quests)
{
var text = "";
var questName = QuestManager.GetQuestName(playerQuest.QuestName);
var quest = DatabaseManager.World.GetCachedQuest(questName);
if (quest == null)
{
Console.WriteLine($"Couldn't find quest {playerQuest.QuestName}");
continue;
}
text += $"{playerQuest.QuestName} - {playerQuest.NumTimesCompleted} solves ({playerQuest.LastTimeCompleted})";
text += $"\"{quest.Message}\" {quest.MaxSolves} {quest.MinDelta}\n";
}
text += $"{playerQuest.QuestName.ToLower()} - {playerQuest.NumTimesCompleted} solves ({playerQuest.LastTimeCompleted})";
text += $"\"{quest.Message}\" {quest.MaxSolves} {quest.MinDelta}";

session.Network.EnqueueSend(new GameMessageSystemChat(text, ChatMessageType.Broadcast));
session.Network.EnqueueSend(new GameMessageSystemChat(text, ChatMessageType.Broadcast));
}
}
}
}
19 changes: 19 additions & 0 deletions Source/ACE.Server/WorldObjects/Chest.cs
Original file line number Diff line number Diff line change
Expand Up @@ -120,6 +120,25 @@ public override ActivationResult CheckUseRequirements(WorldObject activator)
return new ActivationResult(false);
}

// handle quest requirements
if (Quest != null)
{
if (!player.QuestManager.HasQuest(Quest))
player.QuestManager.Update(Quest);
else
{
if (player.QuestManager.CanSolve(Quest))
{
player.QuestManager.Update(Quest);
}
else
{
player.QuestManager.HandleSolveError(Quest);
return new ActivationResult(false);
}
}
}

return new ActivationResult(true);
}

Expand Down
8 changes: 8 additions & 0 deletions Source/ACE.Server/WorldObjects/Hotspot.cs
Original file line number Diff line number Diff line change
Expand Up @@ -125,6 +125,12 @@ public DamageType DamageType
get { return (DamageType)_DamageType; }
}

public bool IsHot
{
get => GetProperty(PropertyBool.IsHot) ?? false;
set { if (!value) RemoveProperty(PropertyBool.IsHot); else SetProperty(PropertyBool.IsHot, value); }
}

private void Activate()
{
foreach (var playerGuid in Players.ToList())
Expand All @@ -141,6 +147,8 @@ private void Activate()

private void Activate(Player player)
{
if (!IsHot) return;

var amount = DamageNext;
var iAmount = (int)Math.Round(amount);

Expand Down
2 changes: 1 addition & 1 deletion Source/ACE.Server/WorldObjects/Player.cs
Original file line number Diff line number Diff line change
Expand Up @@ -989,7 +989,7 @@ public void HandleAdminvisionToggle(int choice)
var adminObjs = PhysicsObj.ObjMaint.ObjectTable.Values.Where(o => o.WeenieObj.WorldObject.Visibility);
PhysicsObj.enqueue_objs(adminObjs);

var nodrawObjs = PhysicsObj.ObjMaint.ObjectTable.Values.Where(o => o.WeenieObj.WorldObject.NoDraw ?? false);
var nodrawObjs = PhysicsObj.ObjMaint.ObjectTable.Values.Where(o => (o.WeenieObj.WorldObject.NoDraw ?? false) || (o.WeenieObj.WorldObject.UiHidden ?? false));
foreach (var wo in nodrawObjs)
Session.Network.EnqueueSend(new GameMessageUpdateObject(wo.WeenieObj.WorldObject, Adminvision, Adminvision ? true : false));

Expand Down
2 changes: 1 addition & 1 deletion Source/ACE.Server/WorldObjects/WorldObject_Decay.cs
Original file line number Diff line number Diff line change
Expand Up @@ -56,7 +56,7 @@ public void Decay(TimeSpan elapsed)

var corpse = this as Corpse;

if (corpse != null && corpse.Inventory.Count == 0 && TimeToRot.Value > Corpse.EmptyDecayTime)
if (corpse != null && corpse.InventoryLoaded && corpse.Inventory.Count == 0 && TimeToRot.Value > Corpse.EmptyDecayTime)
{
TimeToRot = Corpse.EmptyDecayTime;
return;
Expand Down