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Reveresed the logic for the distance check on lifestone usage #217

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merged 2 commits into from
Apr 7, 2017

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@fantoms fantoms commented Apr 7, 2017

  • After performing some empirical visual client testing with:
    float squaredDistance = player.Location.SquaredDistanceTo(obj.Location); player.Session.Network.EnqueueSend(new GameMessageSystemChat(squaredDistance.ToString(), ChatMessageType.Broadcast));, I found that a static use distance of at least 4.9f worked well. I did not change this float, but I am noting it here.

  • I also changed the Lifestone Use text to blue.

Changed text from Broadcast (green) to Advancement (Blue).

Updated changelog
@Mogwai-TheFurry Mogwai-TheFurry merged commit 4e83cc5 into ACEmulator:master Apr 7, 2017
@fantoms fantoms deleted the fix-lifestoneCheck branch May 23, 2017 15:53
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