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Updated Marketplace, Lifestone Recalls + Lifestone animation #223

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LtRipley36706
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If anyone can point me to a PCAP of using a lifestone outside of a training hall, I'd very much like to verify it against what I've seen so far. I feel like there could possibly be a message sent to the client that doesn't occur inside the training hall due to its unique nature, regarding lifestone attuning.

@Mogwai-TheFurry Mogwai-TheFurry merged commit dad60df into ACEmulator:master Apr 10, 2017
fantoms added a commit to fantoms/ACE that referenced this pull request Apr 11, 2017
* Creature stats 01 (ACEmulator#220)

* Load weenie_creature_data from database and supply some test data for it.

* Add creature abilities and a debug command to save static spawns.

* Update QueryHealth action for players and creatures to use the new ActionQueue. Remove the old HandleQueryHealth from Landblock(Manager).

* Try to get AppVeyor to cooperate

* Hopefully AppVeyor likes it now.

* Feature: Added sound and visual effect broadcasting landblocks (ACEmulator#221)

* Added sound broadcasting on landblocks, utilizing the actionqueue

* Added sound broadcasting on landblocks, utilizing the actionqueue

Added effects to broadcasting, also adds to actionqueue

Added correct object when calling the effect or a sound

Moved player effects to landblocks

* Removed un-needed file

* Fixed appveyor missing file conflict - git rm fail

* Updated Marketplace, Lifestone Recalls + Lifestone animation (ACEmulator#223)

* Updated MotionCommand enum with all the commands I found in the client

* Added DelayedTeleport for the various timed recall commands

* Updated MarketplaceRecall to use DelayedTeleport + AnimationEvent

* Updated Lifestone Recall to use DelayedTeleport + AnimationEvent

* Updated using a lifestone to issue AnimationEvent message, fixed a typo and corrected the message type, following retail pcap.

* Updating README and changelog.

* Correcting typo in README

* Added SoundEvent found in PCAP, commented out becasue it seems redundant.

* Uncommenting SoundEvent sending

* Inventory Part 2 - Create, Drop and Pickup (ACEmulator#224)

* WIP - with latest merge with master - create object is not right.

* Debugging flying wand

* GameMessageRemoveObject was creating a bad message packet.   Changed to passing object so we had access to instance sequence.   Tried reordering handle drop item to no effect.

* Finished part 2.   You can pick up and drop items as many times as you like

* Changed Serialize to correct rotation problem (ACEmulator#225)

* Changed Serialize to correct rotation problem

* Updated changelog.md

* Removed DungeonViewer link as the GitHub repo no longer exists

* DatReader, CharGen FileType, SetupModel FileType, and PaletteSet FileType

* Load basic player features from character creation
@LtRipley36706 LtRipley36706 deleted the updateMarketplaceRecall-v2 branch April 21, 2017 03:49
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2 participants