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Updated Marketplace, Lifestone Recalls + Lifestone animation #223
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Mogwai-TheFurry
merged 10 commits into
ACEmulator:master
from
LtRipley36706:updateMarketplaceRecall-v2
Apr 10, 2017
Merged
Updated Marketplace, Lifestone Recalls + Lifestone animation #223
Mogwai-TheFurry
merged 10 commits into
ACEmulator:master
from
LtRipley36706:updateMarketplaceRecall-v2
Apr 10, 2017
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…po and corrected the message type, following retail pcap.
fantoms
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* Creature stats 01 (ACEmulator#220) * Load weenie_creature_data from database and supply some test data for it. * Add creature abilities and a debug command to save static spawns. * Update QueryHealth action for players and creatures to use the new ActionQueue. Remove the old HandleQueryHealth from Landblock(Manager). * Try to get AppVeyor to cooperate * Hopefully AppVeyor likes it now. * Feature: Added sound and visual effect broadcasting landblocks (ACEmulator#221) * Added sound broadcasting on landblocks, utilizing the actionqueue * Added sound broadcasting on landblocks, utilizing the actionqueue Added effects to broadcasting, also adds to actionqueue Added correct object when calling the effect or a sound Moved player effects to landblocks * Removed un-needed file * Fixed appveyor missing file conflict - git rm fail * Updated Marketplace, Lifestone Recalls + Lifestone animation (ACEmulator#223) * Updated MotionCommand enum with all the commands I found in the client * Added DelayedTeleport for the various timed recall commands * Updated MarketplaceRecall to use DelayedTeleport + AnimationEvent * Updated Lifestone Recall to use DelayedTeleport + AnimationEvent * Updated using a lifestone to issue AnimationEvent message, fixed a typo and corrected the message type, following retail pcap. * Updating README and changelog. * Correcting typo in README * Added SoundEvent found in PCAP, commented out becasue it seems redundant. * Uncommenting SoundEvent sending * Inventory Part 2 - Create, Drop and Pickup (ACEmulator#224) * WIP - with latest merge with master - create object is not right. * Debugging flying wand * GameMessageRemoveObject was creating a bad message packet. Changed to passing object so we had access to instance sequence. Tried reordering handle drop item to no effect. * Finished part 2. You can pick up and drop items as many times as you like * Changed Serialize to correct rotation problem (ACEmulator#225) * Changed Serialize to correct rotation problem * Updated changelog.md * Removed DungeonViewer link as the GitHub repo no longer exists * DatReader, CharGen FileType, SetupModel FileType, and PaletteSet FileType * Load basic player features from character creation
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If anyone can point me to a PCAP of using a lifestone outside of a training hall, I'd very much like to verify it against what I've seen so far. I feel like there could possibly be a message sent to the client that doesn't occur inside the training hall due to its unique nature, regarding lifestone attuning.