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improving /createinst command for content dev #2601
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is it possible to have a /loc flag to add location with text? -Dark Uncle |
Can generator respawns rate be changed (or are all generators on world spawn) ? |
What would the use case for this be? You're supposed to go to the location you want the object to spawn, and then /createinst If you have a list of locations from retail, and the objects that spawned there, then /createinst is probably not your ideal workflow. You would be much better off with a script that converts your wcids + locations into LandblockInstances, and outputs the XXYY.sql file |
Sure, but this doesn't have anything to do with /createinst or landblock instances. You would simply go into the generate weenie, and adjust the properties for the generator. |
I have tried to place a book and other things by dropping and sometimes more precision is needed. It can however as you suggest done through SQL |
Precision placement of objects, and moving them around afterwards, is not the intended usage of /createinst. For something like that, you would be better off with a 3d editor, and clicking and dragging items around. If you have the /loc already, then simply /teleloc there, and place the object. |
btw, for future reference for precision placement of objects, some things that might be useful:
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