Phase 1 Refactor of Session, NetworkSession, Action handlers #266
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Merged SocketManager into WorldManager
Made Session inherit from NetworkSession, flattening the model
Moved GameMessage handlers into Session class, partial classes
Moved GameAction handlers into Player class, partial classes
This move makes functionality encapsulated into these classes, allowing a move to fewer public members.
Phase 2 will be to build on WorldObject model to improve queued game actions, broadcast, and action ordering/timing.