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adding PetDevice and EncapsulatedSpirit to updated loot system #3263
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…difficulty, damage variance, weapondefense, and weaponoffense
…lementalDamageBonus, WieldRequirements, and WeaponDefense
…nMod, ElementalDamageMod, WieldRequirements, and WeaponDefense
# Conflicts: # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/finesse_axe.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/finesse_dagger_ms.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/finesse_mace_jitte.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/finesse_spear.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/finesse_sword.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/finesse_unarmed.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_axe.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_dagger_ms.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_axe.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_dagger.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_dagger_ms.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_mace.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_mace_jitte.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_spear.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_staff.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_sword.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_sword_ms.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_unarmed.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_mace.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_staff.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/two_handed_cleaver.txt # Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/two_handed_mace.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_axe.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_dagger.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_dagger_ms.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_mace.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_mace_jitte.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_spear.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_staff.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_sword.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_sword_ms.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_unarmed.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/light_axe.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/light_dagger.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/light_dagger_ms.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/light_mace.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/light_spear.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/light_staff.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/light_sword.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/light_unarmed.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/two_handed_axe.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/two_handed_mace.txt # Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/two_handed_sword.txt # Source/ACE.Server/Factories/Enum/TreasureWeaponType.cs # Source/ACE.Server/Factories/LootGenerationFactory_Melee.cs
# Conflicts: # Source/ACE.Server/Factories/LootGenerationFactory_Magic.cs # Source/ACE.Server/Factories/LootGenerationFactory_Melee.cs # Source/ACE.Server/Factories/LootGenerationFactory_Missile.cs
# Conflicts: # Source/ACE.Server/Factories/LootGenerationFactory_Magic.cs # Source/ACE.Server/Factories/LootGenerationFactory_Missile.cs
# Conflicts: # Source/ACE.Server/Factories/Enum/TreasureWeaponType.cs # Source/ACE.Server/Factories/LootGenerationFactory.cs # Source/ACE.Server/Factories/LootGenerationFactory_Melee.cs # Source/ACE.Server/Factories/LootGenerationFactory_Missile.cs
# Conflicts: # Source/ACE.Server/Factories/LootGenerationFactory_Magic.cs
# Conflicts: # Source/ACE.Server/Factories/LootGenerationFactory.cs # Source/ACE.Server/Factories/LootGenerationFactory_Magic.cs
# Conflicts: # Source/ACE.Server/Factories/LootGenerationFactory.cs # Source/ACE.Server/Factories/LootGenerationFactory_Magic.cs
# Conflicts: # Source/ACE.Server/Factories/LootGenerationFactory.cs
# Conflicts: # Source/ACE.Server/Factories/LootGenerationFactory.cs # Source/ACE.Server/Factories/LootGenerationFactory_Magic.cs
# Conflicts: # Source/ACE.Server/Factories/LootGenerationFactory_Magic.cs
…ity mod to more rolls
LtRipley36706
previously approved these changes
Oct 1, 2020
# Conflicts: # Source/ACE.Server/Factories/LootGenerationFactory.cs # Source/ACE.Server/Factories/LootGenerationFactory_Magic.cs
# Conflicts: # Source/ACE.Server/Factories/LootGenerationFactory.cs
LtRipley36706
approved these changes
Oct 3, 2020
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in terms of where PetDevices and EncapsulatedSpirits were in the retail loot table structure, some surprising things were found from analysis of the magloot corpse logs
at first i assumed these would not be in the top-level tables, and they would be sub-categories of something else, like Gems. however, no strong correlations were found that matched up with this.
for PetDevices, they appeared to be in the non-magical item profile table only. if a creature didn't drop any non-magical items, then it didn't drop any PetDevices.
for encapsulated spirit, since it is an unmutated item, it seems like it would be prime for MundaneItems. however, it appeared to be a MagicalItem. if a creature didn't drop any non-magical or mundane items, it still appeared to drop EncapsulatedSpirits.
PetDevices were found to drop at roughly the same rate as the weapons and armor, in the ItemProfile tables
EncapsulatedSpirits were found to drop at roughly 0.5% rate in the MagicalItem profile tables