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adding PetDevice and EncapsulatedSpirit to updated loot system #3263

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merged 49 commits into from
Oct 3, 2020

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@gmriggs gmriggs commented Oct 1, 2020

in terms of where PetDevices and EncapsulatedSpirits were in the retail loot table structure, some surprising things were found from analysis of the magloot corpse logs

at first i assumed these would not be in the top-level tables, and they would be sub-categories of something else, like Gems. however, no strong correlations were found that matched up with this.

for PetDevices, they appeared to be in the non-magical item profile table only. if a creature didn't drop any non-magical items, then it didn't drop any PetDevices.

for encapsulated spirit, since it is an unmutated item, it seems like it would be prime for MundaneItems. however, it appeared to be a MagicalItem. if a creature didn't drop any non-magical or mundane items, it still appeared to drop EncapsulatedSpirits.

PetDevices were found to drop at roughly the same rate as the weapons and armor, in the ItemProfile tables

EncapsulatedSpirits were found to drop at roughly 0.5% rate in the MagicalItem profile tables

…difficulty, damage variance, weapondefense, and weaponoffense
…lementalDamageBonus, WieldRequirements, and WeaponDefense
…nMod, ElementalDamageMod, WieldRequirements, and WeaponDefense
# Conflicts:
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/finesse_axe.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/finesse_dagger_ms.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/finesse_mace_jitte.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/finesse_spear.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/finesse_sword.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/finesse_unarmed.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_axe.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_dagger_ms.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_axe.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_dagger.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_dagger_ms.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_mace.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_mace_jitte.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_spear.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_staff.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_sword.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_sword_ms.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_finesse_unarmed.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_mace.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/light_staff.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/two_handed_cleaver.txt
#	Source/ACE.Server/Factories/Entity/Mutations/Damage_WieldDifficulty_DamageVariance/two_handed_mace.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_axe.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_dagger.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_dagger_ms.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_mace.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_mace_jitte.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_spear.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_staff.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_sword.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_sword_ms.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/finesse_unarmed.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/light_axe.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/light_dagger.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/light_dagger_ms.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/light_mace.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/light_spear.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/light_staff.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/light_sword.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/light_unarmed.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/two_handed_axe.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/two_handed_mace.txt
#	Source/ACE.Server/Factories/Entity/Mutations/MeleeWeapons/Damage_WieldDifficulty_DamageVariance/two_handed_sword.txt
#	Source/ACE.Server/Factories/Enum/TreasureWeaponType.cs
#	Source/ACE.Server/Factories/LootGenerationFactory_Melee.cs
# Conflicts:
#	Source/ACE.Server/Factories/LootGenerationFactory_Magic.cs
#	Source/ACE.Server/Factories/LootGenerationFactory_Melee.cs
#	Source/ACE.Server/Factories/LootGenerationFactory_Missile.cs
# Conflicts:
#	Source/ACE.Server/Factories/LootGenerationFactory_Magic.cs
#	Source/ACE.Server/Factories/LootGenerationFactory_Missile.cs
# Conflicts:
#	Source/ACE.Server/Factories/Enum/TreasureWeaponType.cs
#	Source/ACE.Server/Factories/LootGenerationFactory.cs
#	Source/ACE.Server/Factories/LootGenerationFactory_Melee.cs
#	Source/ACE.Server/Factories/LootGenerationFactory_Missile.cs
# Conflicts:
#	Source/ACE.Server/Factories/LootGenerationFactory_Magic.cs
# Conflicts:
#	Source/ACE.Server/Factories/LootGenerationFactory.cs
#	Source/ACE.Server/Factories/LootGenerationFactory_Magic.cs
LtRipley36706
LtRipley36706 previously approved these changes Oct 1, 2020
# Conflicts:
#	Source/ACE.Server/Factories/LootGenerationFactory.cs
#	Source/ACE.Server/Factories/LootGenerationFactory_Magic.cs
# Conflicts:
#	Source/ACE.Server/Factories/LootGenerationFactory.cs
@gmriggs gmriggs merged commit cf595eb into ACEmulator:master Oct 3, 2020
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2 participants