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Mediator pattern - Not for Merge - just here for review #356
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…ject, Turn to Position (#328) * Testing fix * Inital foundation for motion - again. Up to state machine from Stackoverflow * Motion MoveToObject, MoveToPosition, TurnToObject, TurnToPosition. State Machine added - one bug left. * Updated Change Log * did a rebase - first time that ever worked. * Continued to debug. Getting closer. * Finally found the any cpu setting. Man that was obscure.... * Fixed EOF position. * Fixed another EOL - I got this now - I will be looking to make sure it is correct. * Fixed error in change log * I will never do another file with the EOL not on a new line 1000 times :) Sorry about that. I will remember going forward. * WIP - this is looking better - still have a bug sending a delete message on pickup. * Made changes for Mogwai - still chasing a bug on subsequent pickups. Please review for the changes you requested. * WIP * Finally got this working. Good to go. * Update Creature.cs * Removed all use of passing worldobject out of landblock - major rip and replace. Fixed bug in state machine, addressed Mogwai's issues. * Update BaseAceObject.cs * Update StateMachine.cs * Update Landblock.cs * Update Landblock.cs
added visual studio as a software tool, with link (why were we missing this?)
* Added setstats debug command. * Initial attempt at making creature's stats regen. Values are way bogus, implementation is super clunky, but it appears to work. * Cleaned up vital updates. Appears to work. Probably good to merge? * Cleaned up vital updates. Appears to work. Probably good to merge? * Terminology fix setstat -> setvital * Added CreatureVital. Took out Vital specific information from Creature Ability. Added "Tick" to WorldObject, made Creature/Player update stats via Tick. * Hopefully builds now.
* playing. * work in progresss - not pr materials but good for testing out how vendors work. * start of vendors * Working.. now for some clean up * clean up * clean up * pr ready * Cleanup * quick amount fix.
* Added setstats debug command. * Initial attempt at making creature's stats regen. Values are way bogus, implementation is super clunky, but it appears to work. * Cleaned up vital updates. Appears to work. Probably good to merge? * Cleaned up vital updates. Appears to work. Probably good to merge? * Terminology fix setstat -> setvital * Added CreatureVital. Took out Vital specific information from Creature Ability. Added "Tick" to WorldObject, made Creature/Player update stats via Tick. * Hopefully builds now. * Update changelog.md.
* Added MaximumAllowedSessions to ConfigManager * Changed WorldManager to use the ConfigManager.Config.Server.Network.MaximumAllowedSessions variable * Added a DefaultValue of 128 for MaximumAllowedSessions
* started spell comps table * SpellTable parsing, UpdateSpell Event, @learnspell debug command * StyleCop Cleanup
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Working basic ques, @effect - basic loading..
Design Pattern Mediator,