Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Movement Updates #517

Merged
merged 8 commits into from
Oct 3, 2017
Merged

Movement Updates #517

merged 8 commits into from
Oct 3, 2017

Conversation

OptimShi
Copy link
Collaborator

@OptimShi OptimShi commented Oct 2, 2017

  • Changed MotionCommand and MotionState enums to full uint instead of short and adjusted the movement serializing functions to work with these changes.
  • Fixed bug when leaving CombatMode with no ammunition equipped (e.g. melee or magic mode)
  • Added "acecommands" tip to console start up

Copy link
Contributor

@ddevec ddevec left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Just one request (not critical).

OffhandPunchSlowHigh,
OffhandPunchSlowMed,
OffhandPunchSlowLow
Invalid = 0x0,
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Could you use Og's enum value alignment plugin, so we don't get another PR where we have an entire file rewritten over alignment?

@Mogwai-TheFurry Mogwai-TheFurry merged commit 0d1ccd0 into ACEmulator:master Oct 3, 2017
@OptimShi OptimShi deleted the movement branch March 27, 2018 03:34
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

3 participants