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Implements the two magic casting GameAction messages from the client to server, with handlers in the Player class, and a spell casting method in the WorldObject class,, with two basic initial results. All functions dealing the with player, such as movement, would stay within the Player class handler. Any functions dealing with creating spells and their effects should stay within the CreateSpell method. CreateSpell should remain generic enough that is can server for both Creature AI casting and player casting.