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Various missile combat fixes/additions #804
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Contributor
Slushnas
commented
May 25, 2018
- Renamed GameMessageRemoveObject to GameMessageDeleteObject to avoid confusion with other messages.
- Renamed TryDestroyFromInventoryWithNetworking() to TryRemoveFromInventoryWithNetworking() as that function sends InventoryRemoveObject messages.
- Cleaned up some stack merging code and added support for merging missile ammo to currently equipped ammo.
- Added the ability to set the stacksize of spawned items created with the /ci command.
- Fix for observed players improperly playing last combat mode animation when moving.
- Fixed missile ammo appearing in players hands on login.
- Fixed arrows being fired after switching to peace mode.
- Added ammo usage to player missile attacks.
- Added damageSource parameter to damage functions to better support edge cases.
- Various other minor tweaks to bring sent game messages more in line with retail pcaps.
…onfusion with other messages. Renamed TryDestroyFromInventoryWithNetworking() to TryRemoveFromInventoryWithNetworking() as that function sends InventoryRemoveObject messages. Cleaned up some stack merging code and added support for merging missile ammo to currently equipped ammo.
Various other minor tweaks to bring message in line with retail pcaps. Added ammo usage to player missile attacks.
LtRipley36706
previously approved these changes
May 25, 2018
gmriggs
approved these changes
May 25, 2018
LtRipley36706
approved these changes
May 25, 2018
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